DRL > Requests For Features
WTF trees on the surface of Phobos?!
Klear:
It took me quite a while to realize it but, why on earth (eh... not best way to put this) are there trees growing around the entrance to the phobos base? I realize that there isn't where else to put them (as long as the former AI bug making them shoot at the trees is present), but I just realized that it's a little weird. The Phobos base is supposed to be a normal research base, the trees grow only in hell in the original Doom.
So.. yeah, it's not a big issue, it can be handwaved easily in a number of ways and more importantly nobody but me probably cares enough to warrant any handwaving but still... it feels wrong to have trees growing on Phobos.
spacedust:
Lol, maybe it's a bad pun?
"Hey Doomguy, why don't you make like a tree and leave!"
Deathwind:
make them sight blocking boulders for the entry and let trees spawn in hell
AlterAsc:
What bothers me more is that those trees block bullets but not shrapnel.
ih8regin:
well, they do block shrapnel, but since the mechanics of shotgun blast determination uses several lines of fire (against some 15-distance tiles IIRC) you can aim your shot that it will hit the enemy right behind the tree. You can avoid the shotty blast if the sergeant is lined with the tree in one of the 8 straight directions, this way the only LoF that could hit you will be blocked by the tree.
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