DRL > Requests For Features

break up running.

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punkbohemian:
You want to limit running to 30 actions a level? That's cool, makes sense. But what about being able to break it up a bit? Rather than getting just one shot at it, why not be able to toggle the mode, which is limited to 30 cumulative actions per level?

Ashannar:
It sounds pretty cool until you realize that the way it is now allows you to have many more actions. Run, find globe. Run again, find zerk pack. Zerk wears off. Run again, find small medkit that you don't need. Use it anyway to get back to cautious. Run again, find stairs down. Etc..

The way it is now benefits you a lot more if you are being studious about it.

Now if it were a break-uppable thirty actions per activation, that'd be another story, and pretty rad. As in, if you're cautious and you activate running, that starts your 'counter,' which you can stop and resume later. But health globes reset the counter.

Potman:
What if small health globes/packs would only add five, ten points at most, while only the large ones reset it entirely, and taking the stairs down won't add to it at all?

Klear:

--- Quote from: Potman on April 04, 2012, 03:49 ---What if small health globes/packs would only add five, ten points at most, while only the large ones reset it entirely, and taking the stairs down won't add to it at all?

--- End quote ---

Nobody knows! And by that I mean that I think it would have great impact on balance and would have to be tested extensively.

Can any of the devs maybe tell us if some sort of reworking of the running system is planned for the future? I have a feeling I read something like that before, but I could be wrong.

Kornel Kisielewicz:
This wont change. The reason it's there is so people don't get tempted to micromanage every run move, as a enhanced dodge. That would become tedious after a while, and break the speed of the game.

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