DRL > Discussion

Let's talk about UV

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ih8regin:

--- Quote ---(Note that every single one of their shots hit;  Ouch!  Talk about rotten luck!)  :|
--- End quote ---
You have the "Boom!" message displayed only if you see the wall which got hit with the missed shot. Also notice that there is "The missile hits the arachnotron" message, which means no, at least one shot missed for sure. Still, the arachnotron at 6 o'clock surely hit all its missiles.

Ashannar:
Once I get over the 'hump' of the beginning of the level and all the enemies spread out, I'm perfectly fine (usually). But I'd like to learn how to deal with these sketchy starts a little bit better. So maybe it'd be cool if you guys posted a picture of your rough starts and describe how you prevailed (or died) if you like.

Tormuse:

--- Quote from: ih8regin on April 04, 2012, 22:52 ---Also notice that there is "The missile hits the arachnotron" message, which means no, at least one shot missed for sure.

--- End quote ---

Aha!  But that shot did hit!  It just didn't hit me!  :D

(Okay, fine, point taken; it still didn't save me from being killed instantly before I got a move)  :)

AlterAsc:

--- Quote from: Tormuse on April 04, 2012, 22:36 ---I can attest to this!

--- End quote ---
Ha!
My record is 31 turns.Or at least i couldn't find less
Spoiler (click to show/hide)--------------------------------------------------------------
 DoomRL (v.0.9.9.5) roguelike post-mortem character dump
--------------------------------------------------------------

 AlterAsc, level 1 Demon Warrant Officer Marine,
 let an arachnotron get him on level 1 of Hell.
 He survived 31 turns and scored 4159 points.
 He played for 3 seconds.
 He opposed the Nightmare!

 He killed 0 out of 13 hellspawn. (0%)
 Poor pacifist, didn't even get a single kill...
 He was an Angel of Overconfidence!

-- Special levels --------------------------------------------

  Levels generated : 4
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  None

-- Graveyard -------------------------------------------------

  ###########################################################
  ###############.#.===...=######|.....##.###.....#==########
  ################..======####.........##==#........=########
  ###############..===.##=.##..........====...=..A...########
  ##############==.===...#..#..........#===....#...+..#######
  ##############=======.A^...#.......##=#..=..........#######
  ##############======...A......X....####........A..#########
  #############==#====......\......A....#......#.....########
  #############=####==................#..#..........#########
  ############=#######==".......;=...........A...#.##########
  ###################==[=.......=...A.........#.###.#########
  #####################A.=........=...........##.###.########
  #####################.#....==..A..#...........#..##########
  ####################......#...=..A..............###########
  #####################.....%..#..=.....#..#A.....###########
  ######################............=#.......#.>.############
  ######################...........=####|...A>#...#.#########
  ######################..........########.##..^.A..#########
  #####################........#..#######..####...###########
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/60   Experience 0/1
  ToHit Ranged +0  ToHit Melee +2  ToDmg Ranged +0  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Marine

    Brute            (Level 1)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   combat pistol (3d3) [15/15]
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] assault shotgun (7d3) [6/6]
    [b] minigun (1d6)x8 [200/200]
    [c] combat knife (2d5)
    [d] large med-pack
    [e] large med-pack
    [f] 10mm ammo chain (x250)
    [g] shell box (x100)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------


-- History ---------------------------------------------------

  On level 1 he finally let an arachnotron get him.

-- Messages --------------------------------------------------

 Welcome to the Doom Roguelike... You enter Hell, level 1. Twisted
 passages carry the smell of death... You feel a breeze of morbid
 air... You are hit! You are hit! You are hit! You are hit! You are hit! You
 are hit! You are hit! Boom! You are hit! You are hit! You are hit!
 You are hit! Boom! You are hit! You are hit! You are hit! You are hit! You
 are hit! Boom! You are hit! You are hit! Boom! You are hit! Boom! You
 are hit! You die!... Press <Enter>...

-- General ---------------------------------------------------

 35 brave souls have ventured into Phobos:
 32 of those were killed.

 3 souls destroyed the Mastermind...
 2 killed the bitch and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

--- End code ---

RSO:
This is actually a big difference between UV and lower difficulty levels.

On HNTR/HMP, if you spawn into a place you can't survive, you can usually count on the adjacent rooms being relatively safe. On UV, you can't; you have to fight in the room you're in, and running for a door is only going to get you in more trouble.

In the situation you described, I think your best option would have been to play dodgeball with the Hell Knight in the room you spawned in. Not a great option, but better than running for the doorway.

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