I think he meant AoCn not AoMC.
The real fun part was AoOC back in 0995.You don't have to press SHIFT + Q because you're killed before you take action.
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DoomRL (v.0.9.9.5) roguelike post-mortem character dump
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Tormuse, level 1 Hell Knight 1st Lieutenant Marine,
let an arachnotron get him on level 1 of Hell.
He survived 38 turns and scored 4159 points.
He played for 7 seconds.
He opposed the Nightmare!
He killed 0 out of 13 hellspawn. (0%)
Poor pacifist, didn't even get a single kill...
He was an Angel of Overconfidence!
-- Special levels --------------------------------------------
Levels generated : 4
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
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##########==#....===..=...#...A......#...A.A.....#..A######
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-- Statistics ------------------------------------------------
Health 0/60 Experience 0/1
ToHit Ranged +0 ToHit Melee +2 ToDmg Ranged +0 ToDmg Melee +3
-- Traits ----------------------------------------------------
Class : Marine
Brute (Level 1)
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] combat pistol (3d3) [15/15]
[c] [ Boots ] nothing
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] assault shotgun (7d3) [6/6]
[b] minigun (1d6)x8 [200/200]
[c] combat knife (2d5)
[d] large med-pack
[e] large med-pack
[f] 10mm ammo chain (x250)
[g] shell box (x100)
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
-- History ---------------------------------------------------
On level 1 he finally let an arachnotron get him.
-- Messages --------------------------------------------------
Welcome to the Doom Roguelike... You enter Hell, level 1. Twisted
passages carry the smell of death... You shiver from cold... You feel
there is something really valuable here! You are hit! You are hit! You are
hit! You are hit! You are hit! You are hit! You are hit! You are hit!
You are hit! The missile hits the arachnotron. You are hit! You are hit!
You are hit! You are hit! You are hit! You are hit! You are hit! You
are hit! You are hit! You are hit! You die!... Press <Enter>...
-- General ---------------------------------------------------
58 brave souls have ventured into Phobos:
49 of those were killed.
1 of those was killed by something unknown.
And 2 couldn't handle the stress and committed a stupid suicide.
6 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
3 killed the bitch and survived.
2 showed that it can outsmart hell itself.
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(Note that every single one of their shots hit; Ouch! Talk about rotten luck!) :|
Well, as far as that particular situation goes, I'd duck back to the bottom left of the door, and then fire a shotgun shot in the middle of the imp and the baron/hk (can't really tell). That would most likely bounce the baron back far enough to get you the time to use a medkit, and then resume running/radarshotgunning anything that came out of the door.
I don't see that strategy helping in this case. If you corner-shoot the HKs on the right, the one on the left will get you. If you corner-shoot the one on the left, the ones on the right will get you. This scenario doesn't present cover that will protect you from all three of them, so you're going to take a pounding from at least one of them, and since you're only at level 2, you won't be able to take much of a pounding. The only viable strategies I see here: 1) Go left back through the door, close it, and move away from it (so it doesn't get destroyed) and go toe to toe with the HK on the left with the shotgun while still running. The fact that you're running will take away from his accuracy, but not yours. You'll still take some damage and maybe have to use one or two of those med-packs, but you'll likely be able to kill him before he kills you. Hopefully, closing the door will have stopped the HKs from the room on the right from seeing you and pursuing you, so after the first one is dead, you can take them out by corner-shooting. 2) The second strategy I can see is to just keep running right and hope that you can dodge enough of their fire to survive long enough to find cover on the other side. (or find a berserk pack if you're lucky)
Both of those strategies could fail drastically. The first one depends on the two HKs on the right not coming through the door prematurely (in which case you'd be totally screwed) and the second one depends on what the rest of the terrain is like. (For all you know the next room might have three more HKs!) :P
The fact of the matter is that UV and N! take a mixture of luck and skill to complete. A skilled player can win a vast majority of the time on UV, but every once in a while, the RNG just shits on you and puts you in a situation that is simply unsurvivable, no matter how skilled you are. (The mortem posted above is an extreme example of that; I've lost plenty of games that were going well because of an Arachnotron cave with no cover)
One thing that helped me overcome my first few UV games, back when I was a newbie, was taking levels in Ironman and TaN, so that at least, on those occasions I'm forced to endure a pounding, I actually endure it! :) Later, as I got more skilled, and was better at avoiding getting hit in the first place, I found it more helpful to put levels into SoB so I could kill the enemies faster, and so taking damage in return was less of an issue. Depending on your strategy and playing style, it might be helpful to start by taking levels in HR, so if you find yourself in another situation like this, you can run your ass away! (And having the 15-30% extra dodging ability is helpful too!)