DRL > Requests For Features

Animation

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Potman:
So, now that we've got some graphics, I was just wondering, how huge of a step would be to add a bit of movement to things, instead of having them remain static all the time? Attack animations to creatures might not be possible, and slow the game far too much, but I fondly remember the glowing and blinking of many items on the ground in the original Doom, and particularly the way the Supercharge and others of its type used to shift and change within their orbs, making them look sort of mystical and a bit creepy.

Possible?

Klear:
Seconded. As to the enemies - I'd like to see the zombiemen etc. do the "walking in place" animation they did in Doom when they were unaware of the Doomguy's presence.

Obviously, it all depends of the engine limitations and how much work would that be.

LuckyDee:
Let me be the voice of the opposition then: I think the graphics version is excellent just because it's not animated but still resembles the original game. I don't think animations would do the different spirit of the RL justice.

Benkyo:
I'm halfway onboard. I think lava, acid, water and some powerups and items would benefit from cyclic animations but anything mobile would look out of place with a cycled animation.

Kornel Kisielewicz:
Engine is not a problem, art time is. It probably wont happen unless somehow Derek manages to get a lot of free time, or ID pays for a DoomRL port to iOS -- I can't decide which one is more unlikely.

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