DRL > Discussion

Removing movement delay?

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Drukqs:
Is there any way to remove the approximate one second delay before moving when holding a movement key?

shark20061:
Nope.  But besides, you wouldn't really want to do that.  All the input would get buffered, and then if you walk into something, you'd wouldn't have any control over what would happen next.

You should use the run command (, then direction) for quick movement.

Drukqs:
I personally would want to do that, yes. Also that isn't what I'm talking about. I'm speaking in terms of lowering the delay before running when holding a movement key, not removing it entirely.

Unfortunately the run command more or less results in the same amount of delay. Taking the time to hit "," then a direction accounts for the delay you'd get from holding a movement key, and the speed of which you move afterwards is identical.

ih8regin:
change typematic rate in your OS for delay time (250ms is the lowest setting, 1000ms is the highest).

Drukqs:
I don't think that's the issue. The delay is much shorter in every other roguelike.

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