DRL > Discussion

Removing movement delay?

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shark20061:
That IS the issue, if you are playing on console.  If you are playing graphics mode, you are out of luck, it can't be changed right now.

Game Hunter:

--- Quote from: Drukqs on April 06, 2012, 22:32 ---Unfortunately the run command more or less results in the same amount of delay. Taking the time to hit "," then a direction accounts for the delay you'd get from holding a movement key, and the speed of which you move afterwards is identical.

--- End quote ---
There are a couple of ways to improve running over hold-move:

* Change the run command binding via keybindings.lua. For instance, since I use the numpad for movement, I have it bound to the INSERT key, which is just below the movement keys: this allows me to prepare the run with my thumb and then move with another finger, a very efficient method of use.
* Change the millisecond delay of running via config.lua. There's an option called RunDelay which sets the number of milliseconds that the game pauses between moves while running. You can even set it to 0 for instantaneous movement if you'd like.I highly recommend improving your setup in order to make running the more desirable option, as it has safety mechanisms to prevent you from stumbling into excess damage and/or death.

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