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LuckyDee:
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 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
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 LuckyDee, level 6 Cacodemon Sergeant Major Technician,
 was ripped apart by a cyberdemon on level 8 of the Deimos base.
 He survived 51337 turns and scored 15289 points.
 He played for 1 hour, 2 minutes and 6 seconds.
 He was too young to die!

 He killed 172 out of 173 hellspawn. (99%)
 He was a real killing machine...

 He saved himself 4 times.

-- Special levels --------------------------------------------

  Levels generated : 7
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  None

-- Graveyard -------------------------------------------------

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-- Statistics ------------------------------------------------

  Health 0/50   Experience 12919/6
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 1)
    Hellrunner       (Level 2)
    Brute            (Level 2)
    Dodgemaster      (Level 1)

  Bru->Bru->HR->HR->Fin->DM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (50%)
    [b] [ Weapon     ]   chainsword (8d2)
    [c] [ Boots      ]   steel boots [1/1] (100%)
    [d] [ Prepared   ]   chainsword (8d2)

-- Inventory -------------------------------------------------

    [a] blue armor [1/2] (21%)
    [b] blue armor [2/2] (100%)
    [c] blue armor [2/2] (100%)
    [d] blue armor [2/2] (100%)
    [e] small med-pack
    [f] small med-pack
    [g] small med-pack
    [h] small med-pack
    [i] small med-pack
    [j] small med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] phase device
    [o] power mod pack
    [p] technical mod pack
    [q] hatred skull

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    41 former humans
    21 former sergeants
    10 former captains
    48 imps
    8 demons
    28 lost souls
    1 cacodemon
    4 hell knights
    3 barons of hell
    1 arachnotron
    1 former commando
    2 pain elementals
    2 revenants
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 7 he assembled a chainsword!
  On level 8 he encountered the Phobos Anomaly.
  On level 15 he assembled a chainsword!
  On level 16 he found the Tower of Babel!
  On level 16 he finally was ripped apart by a cyberdemon.

-- Messages --------------------------------------------------

 You use a small med-pack. You feel healed.
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you. Your red armor is damaged!
 You hit the Cyberdemon. The Cyberdemon hits you.
 You see : a Cyberdemon (wounded) | pool of blood | [ m ]ore
 You hit the Cyberdemon. The Cyberdemon hits you. Your red armor is damaged!
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you. Your red armor is completely
 destroyed!
 You use a large med-pack. You feel fully healed.
 You wear/wield : a red armor [4/4] (100%) The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon.
 You hit the Cyberdemon. The Cyberdemon hits you. You die!... Press <Enter>...
 Game loaded. Welcome to the Doom Roguelike... You enter a big arena. There's

-- General ---------------------------------------------------

 21 brave souls have ventured into Phobos:
 17 of those were killed.
 1 didn't read the thermonuclear bomb manual.

 3 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 2 killed the bitch and survived.

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--- End code ---

Misjudged the last healthpack use there, but I can't say I really mind: unless MMB really pulls it off, I don't think I would've had much chance in Hell anyway. In hindsight, I should have taken DM earlier (brainfart), and should've at least done CC. Hell's Arena seems like certain death to me.
As for the Wall: how on Earth? The Brick Silver can be won by clearing out the Wall on AoB, but unless the wall suddenly turns from 10y of concrete to a quarter inch of glass, I don't see anything spectacular happening. Or is the chainsaw any good?
Halls of Carnage seem like a bad idea (sergeants + doors that need blasting); same goes for the City of Skulls, which seems like challenging an octopus to a boxing match. In short: I don't believe there are a lot of special levels that are doable on melee only.

Pretty satisfied for a first serious run though (the only AoBs I've tried so far ended before L5), the few tips I got really helped out. More - in particular on the special levels - are welcome.

shark20061:

--- Quote from: LuckyDee on April 07, 2012, 02:10 ---As for the Wall: how on Earth? The Brick Silver can be won by clearing out the Wall on AoB, but unless the wall suddenly turns from 10y of concrete to a quarter inch of glass, I don't see anything spectacular happening. Or is the chainsaw any good?

--- End quote ---

The solution to the puzzle involves...

Spoiler: It's just a hint in here. (click to show/hide)...a lot of luck.

Spoiler: This actually holds the answer. (click to show/hide)Spoiler: What?  You really want to know?  OK... (click to show/hide)...phase devices.

You can get a guaranteed Homing from completing Arena, which you'll need to get out of there.  But you'll need to get lucky with a regular one to get on the other side.

Zecks:
Halls of Carnage w/ melee isn't still that hard due to the three supercharges, but the flooding lava doesn't leave much time to fuck around (esp. on higher difficulties). Go to the locked doors as fast as possible, killing only sergeants that are in your way. (you can open locked doors w/ melee by pressing fire and manually choosing a direction) Killing the lost souls/cacodemons shouldn't be a problem unless you somehow lost all your health already. In the end maze try to fight only one enemy at a time (but remember that the clock is still ticking). Leave taking the last supercharge for as long as you think you can.

ih8regin:
MMB can pull this, as you receive a HEAVY 75% melee resistance, which, when topped with a green armor, gives a near-impervious 90%, reducing anything done by melee to 1.

AlterAsc:
Green armor does not give melee resistance bonus, only to bullet and shrapnel.

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