General > Play-By-Forum
[OOC Thread] The Lesser of Two Heresies.
Klear:
I'm not entirely sure how/how much to spend XP for talents/skills, I only figured out increasing characteristics. Additionally: since I already have Psy Rating 1, should I choose two minor psychic powers now? Also - the list doesn't show the description of most of those, so I guess I'll need a more complete rulebook.
Another thing - I don't think I should get the same income as Sanctioned Psykers, unless the Inquisitor will be so nice as to give me some money each month. I went ahead and rolled for Scum Income, since that sounds like my source of income up to this point. I got scheme, 32 thrones/month.
LuckyDee:
--- Quote from: Silhar on April 15, 2012, 04:05 ---Did I answer every doubt of yours?
--- End quote ---
I must admit you do know how to plead your case. The discussion going so far sounds interesting enough - I still have Necromunda lying around somewhere, so I'm (more or less) familiar with the background, and I've always been looking for a good sci-fi RPG (so far I've played Warhammer Fantasy, Vampire (the Masquerade and the Requiem, embarking on Dark Ages) and half a dozen stories without platform). If Klear's attitude is anything to go by (ie forget the rules, play the character), I think you can have a pretty solid group of players, too.
Biggest issue for me would be time: I have a fulltime job, a girlfriend and 2 kids to keep happy and other social obligations to fullfil, so to speak. When things get going again, I'll have my weekly Vampire evening Saturdays, and any time I have to spare would currently go to DoomRL. Speaking from experience, however, if you get a compelling story going, it's not that hard to choose not to spend my time elsewhere (Doom in this case).
Needless to say, unless you plan on starting a year from now, I'll definitely not be able to brush up on the rules and backgrounds, and will have to make do with what I know (although I've been told that as with their tabletop counterparts, the rules for Fantasy and 40K RPG are similar).
If you can live with an (initially) casual approach, you can count me in.
Silhar:
--- Quote from: Klear on April 15, 2012, 07:19 ---I'm not entirely sure how/how much to spend XP for talents/skills, I only figured out increasing characteristics. Additionally: since I already have Psy Rating 1, should I choose two minor psychic powers now? Also - the list doesn't show the description of most of those, so I guess I'll need a more complete rulebook.
Another thing - I don't think I should get the same income as Sanctioned Psykers, unless the Inquisitor will be so nice as to give me some money each month. I went ahead and rolled for Scum Income, since that sounds like my source of income up to this point. I got scheme, 32 thrones/month.
--- End quote ---
As for spending xp, each profession has charts for each rank some further in the rulebook. It'll be uploaded in two hours since my upload speed... well, sucks on ice. As soon as it's ready, I'll supply you with a link.
Good job with the income, that's just what I planned to advise you.
--- Quote from: LuckyDee on April 15, 2012, 07:24 ---I must admit you do know how to plead your case. The discussion going so far sounds interesting enough - I still have Necromunda lying around somewhere, so I'm (more or less) familiar with the background, and I've always been looking for a good sci-fi RPG (so far I've played Warhammer Fantasy, Vampire (the Masquerade and the Requiem, embarking on Dark Ages) and half a dozen stories without platform). If Klear's attitude is anything to go by (ie forget the rules, play the character), I think you can have a pretty solid group of players, too.
Biggest issue for me would be time: I have a fulltime job, a girlfriend and 2 kids to keep happy and other social obligations to fullfil, so to speak. When things get going again, I'll have my weekly Vampire evening Saturdays, and any time I have to spare would currently go to DoomRL. Speaking from experience, however, if you get a compelling story going, it's not that hard to choose not to spend my time elsewhere (Doom in this case).
Needless to say, unless you plan on starting a year from now, I'll definitely not be able to brush up on the rules and backgrounds, and will have to make do with what I know (although I've been told that as with their tabletop counterparts, the rules for Fantasy and 40K RPG are similar).
If you can live with an (initially) casual approach, you can count me in.
--- End quote ---
Hey, nice to hear that!
Since you don't have much time, we can do it another way.
Ponder for a while and decide what kind of a character would you like to play and I'll make a sheet for you. I can also explain shortly what does what so that you would know, what abilities does your character posess. I can take on myself the development of your character and all the dice rolling, so that you could concern yourself with role-playing only.
I'm completely okay with you approaching it as casually as you need to.
(Actually, I planned to start in about two, three weeks. I've got maturity exams results to fix, because I didn't make the grade last year. No hurries, no worries.)
Klear:
--- Quote from: Silhar on April 15, 2012, 07:36 ---As for spending xp, each profession has charts for each rank some further in the rulebook. It'll be uploaded in two hours since my upload speed... well, sucks on ice. As soon as it's ready, I'll supply you with a link.
Good job with the income, that's just what I planned to advise you.
--- End quote ---
Great. I think I've pretty much absorbed all I felt was important, I can look up details when they become relevant. I have just one more question for now - fate points are supposed to be replenished each game session. How long will that be in our case? (game time, preferably) I'd like to know how often I can spend these.
Here's my unfinished character sheet. I'll spend my XP and think of changing my possessions later. I'll probably lose the axe in favour of something, since I have a feeling this character doesn't like getting his hands dirty in close combat (unless going around without a melee weapon is a Very Bad Idea).
Spoiler (click to show/hide)Name: MkLear
Homeworld: Hive World (Tanith)
Gender: Male
Career: Imperial Psyker (Unsanctioned)
Rank: "Sanctionite"
Start Package: None
WS: 33 BS: 37
S: 27 T: 20
Ag: 36 Int: 30
Per: 40 WP: 44
Fellowship: 42 Wounds: 10
Fate Points: 3 Thrones: 55
Insanity Pts: 0 Starting XP: 200
Corruption Pts: 0
Build: Wiry Skin Color: Fair
Hair Color: Black Eye Color: Brown
Age: 45
Quirk: You have tattoos.
Hive Class: Ganger Scum
Divination: A suspicious mind is a healthy mind.
Traits: Accustomed to Crowds, Caves of Steel, Hivebound, Wary, Unsanctioned Psyker
Basic Skills: Tech-Use (Int) (Caves of Steel)
Advanced Skills: Speak Language (Hive Dialect) (Int), Speak Language (Low Gothic) (Int), Psyniscience (Per), Invocation (WP), Literacy (Int), Trade (Soothsayer) (Fel), Forbidden Lore (Warp) (Int)
Talents: Melee Weapons Training (Primitive), Pistol Weapons Training (Las)
Gear: staff, rusty knife (mercy blade), quilted vest, tatty robe (Poor Quality Clothing), Psy-Focus (nalwood talisman), axe, deck of cards, compact las pistol and 1 charge pack
Special Qualities: You have a Psy Rating of 1.
Family: None
Silhar:
I plan on dividing our tale into a few chapters. Fate points get replenished at the beginning of every chapter. These won't be long - let's say every major quest or scenario twist gives your FPs back.
It is not a bad idea to keep the melee weapon handy, but if you get your combat tactics right, it might not be that necessary.
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