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[OOC Thread] The Lesser of Two Heresies.

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Klear:

--- Quote from: Silhar on April 15, 2012, 08:52 ---It is not a bad idea to keep the melee weapon handy, but if you get your combat tactics right, it might not be that necessary.

--- End quote ---

Then I guess I'll rather keep it. While I will probably know most of the basic rules and several obscure ones that are never needed by heart by the time we start, I can't be expected to use that knowledge for maximum combat effectiveness. I tend to roleplay even in the middle of combat, so I guess it's lucky my char has high willpower, or he'd be running away/hiding/surrendering more often than attacking =)

LuckyDee:

--- Quote from: Silhar on April 15, 2012, 07:36 ---Ponder for a while and decide what kind of a character would you like to play and I'll make a sheet for you.
--- End quote ---

Let's more or less turn that around: let me know what character you need to complete the group once you know what the others will do. Give me basics like a career, walk of life, mission, stuff like that and I'll build a character around it. I think for me it's the easiest way to start in a hitherto unexplored background.

I think I'll manage with the system. Not having looked at the books yet, I'll hazard a guess that the characteristic scheme is more or less the same as WFRPG (M/WS/BS/S/T/W/I/A/Ld/Int/Cl/WP/Fel/crap I still know this by heart), already saw a remark about Fate Points, and then there'll probably be some skills - I think that should about sum it up. And I should be able to look up anything you send my way.

Anywho, clue me in as soon as you know what type of character would suit the group/game best; that should work fine for me.

Silhar:
Sure thing.

Yes, the stats system in Dark Heresy is basically the same as in WFRP - except that you have Perception score and no secondary attributes. If you need a strength bonus, you check tens digit of your strength score (i.e. if you have 31 strength, your bonus is 3). The same is true for any other stat. I think it's easy to grasp.

Klear:
I've written a little something about the character in case it's needed. Needless to say, I'd appreciate if the other PCs didn't know that my char is a Psyker. I guess I'll do my best to hide it as long as I can, since it's not the most trust-inspiring trait to have. Thank god I rolled a high Fel score.

Spoiler (click to show/hide)Lijah MkLear was born on the hive world Tanith, though the moving Nalwood forests are now only a faint memory. Being a psyker, he was never able to fit in and instead drifted from planet to planet, moving on whenever he felt he was raising suspicions. He dreads the Black Ships more than death, and for good reason. Rather than risk exposing himself, he relies on his silver tongue and, if that fails, on his trusted las pistol, before resorting to his Psyker gifts.
Forever in hiding from imperial authorities, MkLear lives among the lowest ganger scum, making meager living by schemes and frauds. Ironically, that is what caused him to run into an imperial Inquisitor on the Hive World of Malfi. Expecting a quick death at best, he was surprised to get an irrefusable offer to work for the good of the Empire. Not sure whether this means some kind of protection or the greatest threat to his life yet, he accepts the mission, keeping his eyes open to any opportunity to disappear from this sector like he's done so many times before.

LuckyDee:
Good stuff! You might not have the pen-and-paper experience, but you sure know how to lay a foundation for a character.

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