I've started drawing up a plan of spendin my xp, based on the socially impaired scout/marskman type (scout fits the bill better than sniper does), so in this regard:
* We started out with 400 xp, which I've spent. Does this mean that after the next advance I take (since 100xp is the minimum to spend) I'll rise to the second rank in my career path, and as such can choose the advance after that from both the Dreg and Outcast categories? Although to me this makes sense, I contradicts the fact that Sound Constitution is listed both in the Dreg as in the Rogue advances, at 100 and 200 xp respectively...
* Although this is still very far away: Under the Rogue advances, Sharpshooter is listed, for which Deadeye Shot is required. However, Deadeye Shot is not included in any advance scheme... Is this a flaw in the rulebook, or am I missing something?
I'll just make a list of advance that are worth consideration in the light of the concept I have; in that case, once I get to spend some xp, I can simply pick the one from the list that has been most prevalent up until that point.
Oh and Klear/HD: in regard to spending money, take heed of the Craftsmanship modifiers listed on pp127+128 of the Dark Heresy book. Better weapons cost more (x3 or x10), are easier to handle (+5 or +10 to BS) and harder to get (GM's discretion I guess). On the other hand, poor quality costs less (x0.5) and shoots worth shit (-10[!] to BS). You get one with every Happy Meal, though.
Silhar, I assume the weapons we have so far are of 'common' Craftsmanship...