DRL > Requests For Features

Placement of Hell's Arena Entrance

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LuckyDee:
The Hell's Arena entrance is set to appear either on level 2 or level 3 of game. Depending what type of game I'm playing, I will either:

1) not care whether it appears on level 2 or 3, since I'm going to be able to beat it.

2) definitely don't want it to appear on level 2, since being able to do level 3 will give me an additional skill and prep me for another after the first few kills on HA itself. If it appears on level 2, I restart the game, since I've done nothing more than complete the Base Entry so far.

Why not have the entrance appear on level 3 by default?

MaiZure:
In Roguelikes, we like random things!

I vote it stays just like it is...
...except that rewards double if it's on level 2 :P

pacmanus:

--- Quote from: MaiZure on April 17, 2012, 05:56 ---In Roguelikes, we like random things!

--- End quote ---
If on the right - could change the order of special levels or make a complete random generation, when special levels are generated without any definite rules, without attachment to the order of main line levels.

LuckyDee:

--- Quote from: MaiZure on April 17, 2012, 05:56 ---...except that rewards double if it's on level 2 :P

--- End quote ---

That might work for me too :)

Except it's irrelevant if you get to be demon dinner instead. Like I said, it depends on the game: I restarted AoB about 5 times to get HA on L3, and even then I barely lived through it. I took one caco hit at most, so nearly all damage I suffered came from melee, which is kind of inevitable in this challenge.

Game Hunter:
Since Hell's Arena appears as early as it does, it's reasonable to place it at a specific floor because it's a very simple thing to reroll the game if you don't get it at the desired depth. Once the game has gone on long enough, it makes more sense to apply a bit of randomness to special floor depths, since there's far less of a motivation to replay the game just because, say, Mortuary was one floor higher than expected.

However, I took the position that Hell's Arena is meant to be a hard special level, so I placed it (for the time being) on the second floor rather than the third. At the same time (and also for the time being) I reduced the rewards for completing the level. The reasons for these things can't be detailed without spoiling some new features: suffice it to say that I want to make the decision to enter certain special levels a real choice, rather than a nigh-guaranteed "I will come out with more than what I brought in" thought process. This sort of stuff, however, is greatly influenced by beta testing and will almost certainly be rebalanced over the course of the betas, so don't think it to be set in stone.

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