DRL > Requests For Features

Nuclear Plasma Shotgun

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Creepy:
Blaster says nothing about being nuclear, just self-recharging. You can't make it melt down either.

Ander Hammer:
A shotgun that shoots using energy doesn't feel wrong, but one whose batteries are rechargeable does?

I don't really see a problem with this. Would it be unbalancing or uninteresting to revoke the shotgun's odd-one-out status here and add a recharging exotic?

pacmanus:
2Klear
It will be nice! It is not a wrong way I see.
Not only I'm see this.
2thelaptop - yes, were is some russian speach - but I translate it for the others to understand me;) english version after slash "/"

pacmanus:
I want to revive the debate about if it is possible to implement in the game of nuclear analogues of plasma shotguns. And I say - Yes!
Everything is possible! Especially when the technology then perfect balance with magic.

Game Hunter:
This is probably how I would implement a "nuclear" shotgun:

--- Code: ---nuclear shotgun (exotic)
Damage: 7d3 (plasma, "normal" shotgun type)
Fire time: 1.2s
Clip size: 5
Regen delay: 4
Regen amount: 1

--- End code ---
Increased fire time because one has to be super careful about handling sharp recoil on a weapon with a nuclear reactor. I think these stats are "fair" (especially because you can just super-mod it to ridiculousness anyway): note that this would quite likely replace the plasma shotgun altogether, since I don't think it's necessary to have two exotic plasma-based shotties.

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