DRL > Requests For Features

Nuclear Plasma Shotgun

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pacmanus:
My vision
----
nuclear plasma shotgun (exotic)
Damage: 8d3 (plasma, "automatic" shotgun type)
Fire time: 1.3s
Clip size: 20 (consumes 5 per shot) [4 shots only per one charge]
Regen delay: 3
Regen amount: 2

or maybe some other design

Game Hunter:

--- Quote from: pacmanus on May 11, 2012, 09:17 ---Damage: 8d3 (plasma, "automatic" shotgun type)

--- End quote ---
Shotgun type refers to the shotgun projectile (go here for info). There's basically three ranges: normal (i.e., shotgun), wide (i.e., double) and focused (i.e., combat): the fourth "plasma" is specifically for the plasma shotgun, but I always considered it overpowered, doubly so if we make the gun regenerate, so it wouldn't be used on this weapon.

I'd rather the damage stay in the lower range (possibly even 6d3) because of plasma's ability to cut through armor. Unfortunately shotguns are always hard to balance, because they're a very easy weapon to exploit.

pacmanus:
Sorry - not informed, or lazy :p
OK plasma like ammo - normal as shotgun - and redused stats to 6d3 - or less.
5 ammo per shot - 20 clip size.
fire time - more than 1.2sec.

I'm a Scout not a Technician =)

AlterAsc:
If it's going to be plasma knockback would be achieved only with 12 damage?Or would it be special?
And making fire time even more than 1.2s AND 7(6)d3 damage?1.2s is quite okay i think.

By the way what is current regen speed of blaster?IIrc it's 1 after delay of 4?If that's true maybe increase it a bit somehow?

pacmanus:
from wiki - The blaster regenerates 1 ammo on each actions.
And for nuclear plasma shotty - must be reduced speed of reload, of course.

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