DRL > Requests For Features

Caged demons

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57E:
How about adding cages to the game, like some of the Final Doom maps had?

Possible ideas would be:
- Enemies could still attack you if you are in their range. Demons for example would be able to maul you if moved near of their cages.
- Risk that when caged monster is attacked the attack would break the cage and free the monster.
- Similary change that the monster would manage to break itself free by hiting it's cage hard enough.
- Have cages contain items instead of monsters (in the mock up the cage on the left contains green armor).
- Risk that using a lever would open all cages in a map.
- Risk that using a lever would drop a cage on the marine and you would have to break it to escape.
- Have them pushable (if they're empty) and have them block movement, but not the projectiles so they could be used to block corridors.


LuckyDee:
Wow, looks nice. Fun idea, too.

I think this, combined with some of the stuff from other threads makes for some nice additions for the next versions. I think the game could really benefit from this.

Kornel Kisielewicz:
Any idea how to present that in ASCII?

LuckyDee:
Not the slightest, but I'll be happy to offer constructive criticism once you find the solution :)

Klear:

--- Quote from: Kornel Kisielewicz on April 27, 2012, 06:08 ---Any idea how to present that in ASCII?

--- End quote ---

Like this:

####
#]O #
· · · #
· ·    #

Edit: Or maybe without the underline:

####
#]O #
· · · #
· ·    #

Yeah, that looks better.

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