Chaosforge Forum

  • July 13, 2020, 19:47
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 [2]  All

Author Topic: Masterless class  (Read 4325 times)

Creepy

  • First Sergeant
  • *
  • Offline Offline
  • Posts: 118
  • Duelist
    • View Profile
Re: Masterless class
« Reply #15 on: April 30, 2012, 09:32 »

There would still be no reason to use the original in that case.

Unlocks are not upgrades. There should be no unlocks that obsolete or replace a pre-existing option. No "Marine/Scout/Tech but BETTER" option.
Logged
Formerly Hell Knight Warrant Officer [16|7|5|1|0]
Currently Cacodemon 2nd Lieutenant [18|10|3|0|0]
Current Goal: ???

Shoop da Whoop

  • First Sergeant
  • *
  • Offline Offline
  • Posts: 126
  • Personal Text
    • View Profile
Re: Masterless class
« Reply #16 on: April 30, 2012, 14:45 »

This sounds quite like the Desktop Dungeons variant. But then we should think about development lines. Also, as like balancing three classes weren't enough…
Logged
Code: [Select]
He had posted some posts.
He waited enough for new version of DoomRL.
He played classic Doom but not passed. He also played rogulikes. And once he found the intersection of these sets...

thelaptop

  • Chaos Fanatic!
  • Grand Inquisitor
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 2492
  • Grumpy Admin
    • View Profile
Re: Masterless class
« Reply #17 on: April 30, 2012, 21:00 »

This sounds quite like the Desktop Dungeons variant. But then we should think about development lines. Also, as like balancing three classes weren't enough…
I'm sure Game Hunter loves a challenge.

* thelaptop snickers
Logged
I compute, therefore I am.

Hell Baron 1st Lieutenant (0.9.9.7)
[20/12/8/0/0/0]

Thexare

  • Elder
  • Captain
  • *
  • *
  • Offline Offline
  • Posts: 281
  • I think I need a new favorite gun now...
    • View Profile
Re: Masterless class
« Reply #18 on: May 01, 2012, 22:25 »

here's my thought, starting from broken's suggestion.

Instead of "upgrade", how about further specialization or creative alternate abilities. That way the original classes still get some use.

For example, the Guerilla - An ambush specialist. Your first attack on any enemy does bonus damage. Barrels do more damage, except to you. Trait list would probably be based on the Marine, but at least one swap - MFA instead of MAD.

Edit: Although we have gotten a bit off-track from the Masterless suggestion....

Quote from: raekuul
In other words, he's the doomguy we had before all these Technicians, Scouts, and Marines started clogging things up with their Gun Kata and their Ammochains and their Malicious Blades
Cateye was in before the master trait system though. >_>

Ultimately, though, I think this ties in to the criticism of the "upgraded" classes - very few people would bother with it if it didn't have some sort of bonus or advantage.
« Last Edit: May 01, 2012, 22:31 by Thexare »
Logged
Former Human Corporal
1/42 M, 7/60 S, 3/30 A
[ 6 / 1 / 0 / 0 / 0 ]
Pages: 1 [2]  All