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Author Topic: Being able to see Damage Taken and stuff like Kill Streaks  (Read 2198 times)

Kolosus

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I would love it if in the player overview (@) we could see information about current kill streaks, damage taken and other information like that. I think it would be useful for those of us trying to get the Untouchable Badge.
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Cyberdemon Colonel
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Re: Being able to see Damage Taken and stuff like Kill Streaks
« Reply #1 on: April 27, 2012, 12:42 »

What a coincidence, as this has already been included in the repo version. I took out the weapon info (because let's face it, it's pretty redundant) and added the following:

Real-time since game started (in seconds)
Total enemies killed
Total enemies appeared
Damage taken throughout game
Damage taken on the current floor
Killing spree
Killing record (i.e., best killing spree)

This came across as all the important stuff, although I'm also thinking about making a statistic for enemies appeared/killed on the current floor and including it as well. The "uniques found" and "levers pulled" is, in my opinion, easy enough for a player to keep track of by themselves, if they're really aiming for those particular medals.
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Kolosus

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Re: Being able to see Damage Taken and stuff like Kill Streaks
« Reply #2 on: April 27, 2012, 12:52 »

What a coincidence, as this has already been included in the repo version. I took out the weapon info (because let's face it, it's pretty redundant) and added the following:

Real-time since game started (in seconds)
Total enemies killed
Total enemies appeared
Damage taken throughout game
Damage taken on the current floor
Killing spree
Killing record (i.e., best killing spree)

This came across as all the important stuff, although I'm also thinking about making a statistic for enemies appeared/killed on the current floor and including it as well. The "uniques found" and "levers pulled" is, in my opinion, easy enough for a player to keep track of by themselves, if they're really aiming for those particular medals.

Awesome!
Now, how do I fetch from the repo so I can build this and try it out :P

Also, I agree about the levers pulled and uniques found.
« Last Edit: April 27, 2012, 12:58 by Kolosus »
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Cyberdemon Colonel
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