Other Roguelikes > AliensRL
amazing RL!!! thanks coders!!
Game Hunter:
--- Quote from: skarczew on September 26, 2012, 04:11 ---Am I the only one who thinks it is still too easy? :'(
--- End quote ---
It's very difficult to balance a game's challenge and its potential for replayability. The most creative and interesting challenges are often deterministically solvable, which means there's no point in doing them again. On the other side, replayability is best simulated by a perceived randomness, but its challenge also wildly fluctuates with each roll of the dice. Roguelikes try the balancing game, but it's hard to accomplish. Ideally a roguelike should always be solvable, but to be 100% effective you'll need ridiculous insight and perfect tactical acumen: an experienced veteran of the game would be in the 80-90% range by comparison (a number I pull from nowhere but sounds reasonable).
All I can say is that getting to the seventh floor on the seventh attempt in this game is quite good for a beginner. There's a lot to figure out (with regards to getting "good gear") and it's not obvious what to do or where to go. At the moment the game's pretty solvable, albeit requiring a little luck for good weapons to show up period. Simply leveling up the right traits at around the right times and knowing how to win (and how to handle nasty groups of bugs) are sufficient for reliable results.
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