DRL > Requests For Features
The Third Slot
pacmanus:
We have by winding up two slots for quick switching weapons. You can enter the third - for example, to use some sort of quick things, such as first aid kits, or phase devices... may work on some critical situations...
Silhar:
Maybe we could have a trait for that?
LuckyDee:
Well, as long as you play Technician you can count any consumable in your inventory as 'prepared', due to the low use-time. For them, this option - such as has been discussed up until now - would be useless.
raekuul:
In a way, though, that's true for all of the innate perks - Scouts get a free level of Hellrunner, while Marines get a free level of Ironman. The main difference between them and the Technician is that there'd only be one level for the ability, that being 'on'.
Thexare:
--- Quote from: raekuul on May 11, 2012, 21:49 ---The main difference between them and the Technician is that there'd only be one level for the ability, that being 'on'.
--- End quote ---
No, the main difference is that Technicians would gain nothing at all from this trait. Scouts can still take Hellrunner and get speed boosts, Marines can still get extra HP from Ironman.
(which may be what you're trying to say, maybe not, can't make assumptions)
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