DRL > Requests For Features
The Third Slot
Ander Hammer:
--- Quote from: raekuul on May 11, 2012, 21:49 ---Scouts get a free level of Hellrunner,
--- End quote ---
Not quite. But they also get a free level of finesse. And half of a reloader.
I don't really see the point or balance in adding a third 'quick use' equipment slot.
AlterAsc:
They do all actions faster.Including waiting, picking things up, using items and so on.
pacmanus:
Some enemies use phase device when got a critical damage. Maybe, Player will have second chance... if it will be like trait - phased once per level if critical damaged - or use medikit from inventory if needed...
Creepy:
Enemies use a phase device, if they picked up a phase device and use it. The same way a player picks up phase devices and uses them. Medikits, too; enemies have to find, pickup, and use medikits in the same way a player would have to find, pickup, and use a medikit. They don't just randomly get to use it for free, they use items on their turn if they found one.
GinDiamond:
--- Quote from: pacmanus on May 12, 2012, 22:28 ---Some enemies use phase device when got a critical damage. Maybe, Player will have second chance... if it will be like trait - phased once per level if critical damaged - or use medikit from inventory if needed...
--- End quote ---
Speaking of which, why can enemies use a phase device in the middle of a volley?
On an Ao100 run (and regular games, and on AoMc), I noticed that a baron without armor should fall to p-modded chaingun (on AoMc) in a single volley.
However, what's wierd is that if they have a phase device, they use it and it works before my volley is finished unloading.
Any ideas on how to fix this bug?
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