DRL > Requests For Features

Just another items from original DooM

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RepoRipper:
great ideas! but how about the Megasphere sets whatever armor u have to 200%! then its not overly cheapass. and unlike health, armor doesnt drop. btw if u take off the armor, u lose the bonus and it drops to 100%. hehe, imagine wearing Angelic and getting a Megasphere! add some large medpacks and u could easily pistol cybie to oblivion without even trying. course, ud have to beat the Morturary, no mean feat, AND find a megasphere between then and cybie..... also maybe goggles can add +25% to hit while in effect. oh and its not LoS, (LoS is the line between targeter and targetee, its not a range. in fact u can have LoS to an enemie u cant see. doesnt mean ur gonna hit em) its Sight Range, it increases sight range. if u remember, the goggles lit up the screen in Doom, so it was MUCH easier to see enemies.

DisaffectedBeta:
Another way to do the night vision goggles might be to let you see enemies like a filled up Intuition perk for a limited time.  I did say up in my own blob of suggestions that I miss the chemsuit.  Being able to walk over deadly stuff without frying was always nice, but that would probably have to be a carry to be any good, given that you may go a few levels without anything bad on the ground.

If the invisibilty would work as an increased dodge for the player, maybe you could have specters be like that, with an increased dodge percentage until they were in melee range or something.  They would be colored black so they'd be invisible unless you had an invincibility sphere, then you'd see them by contrast.  It would just increase the chance they get to bite you before you gun them down.

RepoRipper:
umm the chemsuit would be good as a permanent powerup like the backpack. perhaps it reduces all lava/acid damage to 1, and with [4]+ boots to 0 (boots would still take damage, but u wouldnt be hurt till boots armor drops below 4)

umm perhaps spectres could also be seen with goggles. also spectres should be ignored by enemies, no matter what.

Blade:
How about adding second type of ammo packs that are generated across levels, like in original DooM. There were 2 types of packs for each ammo type: 5 bullets in clip, and 50 bullets in box, 8 shotgun shells in pack, and 25 shotgun shells in box, 1 lone rocket, and box of 5 rockets at once, 40 plasma cells in little battery, and 100 cells in big battery.

P.S. Chemsuit idea is nice. I almost forgot about that item.))

Moonlight:

--- Quote from: Blade on October 07, 2007, 05:55 ---How about adding second type of ammo packs that are generated across levels, like in original DooM. There were 2 types of packs for each ammo type: 5 bullets in clip, and 50 bullets in box, 8 shotgun shells in pack, and 25 shotgun shells in box, 1 lone rocket, and box of 5 rockets at once, 40 plasma cells in little battery, and 100 cells in big battery.
--- End quote ---

Seconded.

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