DRL > Discussion

Arachnophobia: Spider's Lair discussion

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Sanctus:
Heh, my last Ao100 showed that arachno-caves are really for RL. 1 or 2 shots with RL and final strike (or two, who cares?) with shotgun works perfectly.

skarczew:
I suggest Missile Launcher at the edge of FOV or chainfire weapon at point blank range.

Tavana:
It's been awhile since I've played...are the teleport tiles still able to be destroyed?

thelaptop:

--- Quote from: Tavana on May 30, 2012, 05:36 ---It's been awhile since I've played...are the teleport tiles still able to be destroyed?

--- End quote ---
I don't use enough explosive weapons to figure this out.  Besides, it's kinda hard to actually aim an explosive weapon at the teleporter tile unless you have Revenant's Launcher.

Come to think of it, normal explosions triggered from barrels by dem former sergeants don't seem to blow up teleporters either, so I don't think that teleporter tiles are destroyable.  But then again, this is a special level with specially wired teleporters...

* thelaptop cringes up in confusion

Klear:
I believe I've shot BFG 9000 in the initial position and that the teleporters remained intact. I'm not absolutely sure of that though.

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