Other Roguelikes > DiabloRL
Suggestion for difficulty levels and game restart
Ugm:
--- Quote from: TFoN on January 03, 2007, 09:31 ---
--- Quote from: Ugm on January 03, 2007, 07:32 ---But hardcore mode is just a mode, not difficulty level in d2. If you create hardcore character you start on normal level, then go through nightmare to hell (if you'll survive, of course). It has nothing to do with diff level you play on besides of making it a lot more challenging.
By the way: there IS xp for weak enemies, but just very little.
--- End quote ---
A) That's why it's a difficulty level - because it's *harder* and *more challenging* :P IMO, "Hell" isn't more obviously a difflvl, considering you enter very powerful and can't pick it in the begining.
--- End quote ---
So it's just a challange, not a difficulty level :P Every difficulty level is mutually exclusive while hardcore mode isn't ;)
--- Quote from: TFoN on January 03, 2007, 09:31 ---B) Not in D1, AFAIR.
--- End quote ---
That is right, but I was writing about D2.
--- Quote from: DaEezT on January 03, 2007, 11:21 ---I don't think a DoomRL style difficulty system (inlcuding the way they are unlocked) would work in DiabloRL. DoomRL is similar to Doom in the way that it is a realitvely short lived game. You run through the 25 levels and spank Cybie. No quests, no story, no randomly generated magic items etc. That also makes it different from RLs like Nethack or ADoM.
Diablo on the other hand is more of a classic dungeon crawler and the same should apply to DiabloRL.
--- End quote ---
I don't agree, because original Diablo is simple and generally not challenging hack'n'slash game. DiabloRL will also be short, with simple rules, backpack, with just a couple of classes. It will still be roguelikefied arcade game, so no storyline, demanding quests or real NPCs (which would have some other useful function than selling items). Does Kornel have an ambition to make Diablo real role-playing game? ;)
--- Quote from: DaEezT on January 03, 2007, 11:21 ---Even more so if it should indeed include the restarting option. Because trackings stats like in DoomRL with characters that can restart untill they are gods is kinda pointless.
--- End quote ---
You can corpse farm on N! and become a god in DoomRL too ;)
I thought of restart AFTER finishing the game. Player would have an option to choose higher diff level or stay on the same level and I have an idea of making higher difficulties harder with every game you play with the same char. So if you chose to play ten times on normal, the game would become damned hard on nightmare. That would quite prevent (boring!) scumming to 40 clvl and entering nightmare to rush through it like a young god. But if you'd like to enter lower difficulty just for fun - why not? No/little exp and crappy items would be no reward.
DaEezT:
--- Quote from: Ugm on January 03, 2007, 12:47 ---DiabloRL will also be short, with simple rules, backpack, with just a couple of classes. It will still be roguelikefied arcade game, so no storyline, demanding quests or real NPCs (which would have some other useful function than selling items).
--- End quote ---
And this is a fact, yes?
Because right now Kornel never made even the slightest hint in that direction. Quite the opposite actually.
--- Quote from: Kornel Kisielewicz on January 01, 2007, 17:43 ---Actually there are a few features of Diablo II that I would like in DoomRL -> like the fun additional items, or the way levelling works (the skill-tree)...
--- End quote ---
--- Quote from: Kornel Kisielewicz on November 28, 2006, 00:25 ---Okay, the engine is ported to Valkyrie and Lua, so it's time to build a feature list for DiabloRL 0.5.0. I have some things already planned, but I would like to know your opinion :). Bear in mind that this will still be an early version, so please don't ask for all te dungeons, additional (beyond Diablo) quests, full magic system etc. I would like to make a list of things that need to be implemented for the DiabloRL 0.5.0 release. Post your proposed list!
--- End quote ---
If DiabloRL ends up being acard style like DoomRL then I wouldn't care about the specifics anyway because that would just plain suck. A watered down game like Deus Ex 2 :(
Ugm:
No, no, DaEezT, I mean that original Diablo is quite an arcade game to me. Kornel wrote that he wants to make DiabloRL basing on Jarulf's Guide and thus making it very close to the original. Diablo isn't very complicated and you expect DiabloRL to be a great epic tale?
If most of rules were implemented and even new dungeons, items, monsters, skills/spells were added, the final product would not fall into the same category as ADOM or Nethack, because Diablo is an arcade hack'n'slash game with just a cRPG elements!
nokturnal:
--- Quote from: DaEezT on January 03, 2007, 11:21 ---I don't think a DoomRL style difficulty system (inlcuding the way they are unlocked) would work in DiabloRL. DoomRL is similar to Doom in the way that it is a realitvely short lived game. You run through the 25 levels and spank Cybie. No quests, no story, no randomly generated magic items etc. That also makes it different from RLs like Nethack or ADoM.
Diablo on the other hand is more of a classic dungeon crawler and the same should apply to DiabloRL. Even more so if it should indeed include the restarting option. Because trackings stats like in DoomRL with characters that can restart untill they are gods is kinda pointless.
--- End quote ---
yeah i agree with the above. concerning the restarting issue, it doesnt really matter how that turns out imo.. i play d2 regularly and i very seldomly use it (not to say that there aren't those who do, but who cares?), when i get tired of a session, i usually play until i find the next waypoint, save & exit and start from there the next time..
Ugm:
--- Quote from: nokturnal on January 03, 2007, 16:25 --- i play d2 regularly and i very seldomly use it (not to say that there aren't those who do, but who cares?), when i get tired of a session, i usually play until i find the next waypoint, save & exit and start from there the next time..
--- End quote ---
And when you finish normal, you play nightmare, and when you at last finish hell you put your char to thrash?
I don't believe you can finish game on all diff levels with one char without restarting. I mean using same waypoints several times is kind of restarting too.
Guys, don't get me wrong, I don't want DiabloRL to have unlimited and uncontrolled restart possibility. It would just be fun to be able to play some character until he dies, not until he finishes the game at chosen difficulty level. Something new, something fresh. But it has to be well-thought, that's obvious.
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