DoomRL > Century Lounge

[U|Ao100|98%|25|YASD] I should have known the fortune won't hold

(1/2) > >>

Klear:
I've been trying Ao100 UV for some time, trying different builds. At last I managed to get to a master trait with an Army of the Dead build.

I had to leave the game be at one point, and it looked pretty bleak - the only ammo (besides two rocket boxes I couldn't shoot) was inside my fully loaded tactical and double shotguns. When I loaded the game, the first thing I saw was a sergeant. Next thing I see (and I would never believe I'd be so happy because of it) was an arch-vile! I didn't manage to farm the sergeant much, but in the end I left the level with 2 stacks of shells, newly crafted tactical boots, 150 health, a plasma rifle as a backup weapon (with two batteries!), and invulnerable.

Next level gave me the Jackhammer, though I kept it as a backup only, since I still had to save shells. Then a few levels further I entered three consecutive complexes full of formers, and two of them had a megasphere in them. Since shells were dropping everywhere, I could finally let loose with the jackhammer. I wasn't radar shooting anymore, I was radar killing. I could literally shoot anywhere in the dark and the roar of the Jackhammer was always answered by a couple of dying voices.

Then mancubi happened. A couple of levels with bad starting position, some nasty arch-viles and so on, and I finally "rode a mancubi rocket" to oblivion on level 25.

I think I'll give Ao100 a rest for now. At least I got the bronze badge and hell knight rank out of it.

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Klear, level 13 Mancubus 2nd Lieutenant Marine,
 rode a mancubi rocket on level 25 of Hell.
 He survived 117322 turns and scored 195373 points.
 He played for 1 hour, 30 minutes and 25 seconds.
 He was a man of Ultra-Violence!

 He killed 1065 out of 1079 hellspawn. (98%)
 He held his right to remain violent.
 He was an Angel of 100!

 He saved himself 2 times.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Armorer Silver Badge
  Centurial Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #.....^..........;..........#......0...........#......0....
  #............^..............#............####..#...........
  #|.###.###.....###...###.|[.#............####..#.##..##....
  #..###.###.....###...###....#.....####...####..#.##..##.##.
  #.0###.###.....###=..###....#.....####...####.^#........##.
  #......===========.=........#.....####.........#.##........
  ======================......#.}...####.=======.#.##..}.##..
  ================================================...>...##..
  ===========================================================
  =======#.....V...==========================================
  #..|.###.0..###...###^=================..####.=============
  #....###....###M..###..#.X..#.....####.........#===========
  #......V....###.|M........../.....####.........#.##........
  #....###.........M.....##.....M...####.........#.......##..
  #.M..###....0^........###...#.....####..+......#.......##..
  #....###..[...........###...#..................#...........
  #.MM...M....M....V..........#..................#...........
  #..V.....M..................#..................#...0.......
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/90   Experience 70178/13
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 3)
    Tough as nails   (Level 3)
    Reloader         (Level 3)
    Badass           (Level 2)
    Shottyman        (Level 1)
    Army of the Dead (Level 1)

  Rel->Rel->SM->TaN->Bad->MAD->TaN->Iro->Bad->Iro->Iro->TaN->Rel->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   Jackhammer (8d3)x3 [9/9]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   tactical shotgun (8d3) [5/5]

-- Inventory -------------------------------------------------

    [a] minigun (1d6)x8 [200/200]
    [b] shotgun shell (x50)
    [c] shotgun shell (x50)
    [d] shotgun shell (x10)
    [e] shotgun shell (x50)
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] homing phase device
    [k] thermonuclear bomb
    [l] thermonuclear bomb
    [m] shockwave pack
    [n] shockwave pack
    [o] fire skull
    [p] shell box (x100)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    242 former humans
    122 former sergeants
    76 former captains
    131 imps
    47 demons
    260 lost souls
    16 cacodemons
    24 hell knights
    23 barons of hell
    22 arachnotrons
    27 former commandos
    29 pain elementals
    16 revenants
    20 mancubi
    8 arch-viles
    2 nightmare imps

-- History ---------------------------------------------------

  On level 10 he assembled a tactical shotgun!
  On level 12 he assembled a tactical boots!
  On level 13 he found the Jackhammer!
  On level 14 he ran for his life from acid!
  On level 14 he assembled a fireproof armor!
  On level 17 he stumbled into complex full of revenants!
  On level 18 he stumbled into complex full of former humans!
  On level 18 he assembled a fireproof armor!
  On level 19 he stumbled into complex full of former humans!
  On level 20 he stumbled into complex full of former humans!
  On level 25 he finally rode a mancubi rocket.

-- Messages --------------------------------------------------

 You enter Hell, level 25.
 You open the door.
 You see : a mancubus (unhurt) | floor | [ m ]ore
 Boom! You are hit!
 You see : a mancubus (unhurt) | floor | [ m ]ore
 Targeting canceled.
 Boom!
 You see : bloodstone
 You see : bloodstone
 You hear the scream of a freed soul! You hear the scream of a freed soul! You
 hear the scream of a freed soul! You advance to level 13! Press <Enter>...
 You are hit! Boom! You are hit!
 Boom! Boom! You die!... Press <Enter>...
 The pain elemental spawns lost souls!

-- General ---------------------------------------------------

 52 brave souls have ventured into Phobos:
 46 of those were killed.
 1 of those was killed by something unknown.
 1 didn't read the thermonuclear bomb manual.

 4 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 2 showed that it can outsmart hell itself.

--------------------------------------------------------------



--- End code ---

ih8regin:
MAD is a bad choice for Ao100 due to no Whizkid and a serious need to have a lava proof solution along with something better than a tac boots on later levels. Also, MAD does nothing for survivability, which is a must for Ao100, your target is to survive 100 levels, and the really serious stuff comes at ~30, when you run out of primary ammo and either have to resort to melee, or employ something else like MAc or nanomodded weapons (MSc). My Ao100 was done with an MCe, with its increased range of awareness and ability to radar shoot knowingly I was able to sustain little damage and conserve ammo at the same time. (But, a nano pack was almost crucial, and has been put to good use on a plasma rifle to make a nano-miniaturization ammo. TH2 has to do something with that :))

Klear:
Well, I've tried several different builds, this was the only one that got me that far... it's like a roulette for me - trying different stuff and waiting whichever gets me to the master trait =)

mihey1993:
I can say that i've done my first UV Ao100 on 0.9.9.6 with MSs. It looks rather good, especially when RNG is generous for mods and weapons. As I remember when i finished I had all pistols that this game have in inventory and something like P-modded stormbolter combat pistol 15x2 damage with 0.01 ASPD helped me alot(especiaaly cuz of knockback) at ~80 level i ran out of ammo, but had fully charged trigun, jackal and some usual pistols that helped me to get to the next level, which was former barrack xD.

After all my completes of Ao100 on different versions I can say that Ao100 is more check of luck than check of skill =). On next weekend I'm going to try Ao100 HNTR with Malicious Knives Cross, so maybe gonna post there my progress.

Klear:
Yeah, I think I got my first Ao100 win with sharpshooter... Naturally, I've been trying to repeat it, but alas didn't get to the master after several tries, so I tried other options.

Navigation

[0] Message Index

[#] Next page

Go to full version