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Author Topic: [M|AoB] Finally, YAVP!  (Read 4384 times)

TFoN

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[M|AoB] Finally, YAVP!
« on: December 25, 2006, 12:08 »

After getting close several times and going YASD,

--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Bob, level 7 Cacodemon Captain, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 83267 turns and scored 35538 points.
 He didn't like it too rough.

 He killed 292 out of 354 hellspawn. (82%)
 He was an Angel of Berserk!

 He found the Phobos Arena.
 He stormed the Chained Court.
 He faced The Wall.
 He wandered into the Unholy Cathedral.
 He defeated the Angel of Death.

-- Statistics ------------------------------------------------

  Health 47/50   Experience 21486/7
  ToHit +3  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

    Hellrunner     (Level 2)
    Eagle Eye      (Level 1)
    Brute          (Level 2)
    Berserker      (Level 2)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   plasteel boots [8/8] (72%)
    [d] [ Prepared   ]   chainsaw (4d6)

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    [b] blue armor [2/2] (100%)
    [c] blue armor [2/2] (100%)
    [d] blue armor [2/2] (100%)
    [e] blue armor [2/2] (100%)
    [f] blue armor [2/2] (100%)
    [g] red armor [4/4] (100%)
    [h] combat knife (1d6)
    [i] shotgun (6d3) [1/1]
    [j] shotgun shell (x50)
    [k] phase device
    [l] thermonuclear bomb
    [m] thermonuclear bomb
    [n] phase device
    [o] large med-pack
    [p] plasteel boots [8/8] (100%)
    [q] plasteel boots [8/8] (100%)

-- Kills -----------------------------------------------------

    43 former humans
    25 former sergeants
    8 former captains
    18 imps
    39 demons
    21 lost souls
    12 cacodemons
    5 barons of hell
    1 Cyberdemon
    3 hell knights
    18 arachnotrons
    6 former commandos
    1 Angel of Death
    9 pain elementals
    4 arch-viles

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 On level 3 he battled through the complex.
 On level 4 he battled through the complex.
 On level 5 he battled through the complex.
 On level 6 he found hellish caves.
 He then stormed the Chained Court.
 On level 7 he found a hellish city.
 On level 8 he found a hellish city.
 On level 9 he found a hellish city.
 On level 10 he battled through the complex.
 Afterwards he witnessed the Wall.
 On level 11 he battled through the complex.
 On level 12 he battled through the complex.
 On level 13 he battled through a maze of rooms.
 On level 14 he battled through the complex.
 On level 15 he battled through the complex.
 On level 16 he battled through the complex.
 Then he invaded the Unholy Cathedral.
 On level 17 he found hellish caves.
 On level 18 he battled through the complex.
 On level 19 he battled through a maze of rooms.
 On level 20 he battled through a maze of rooms.
 On level 21 he found hellish caves.
 On level 22 he found a hellish city.
 On level 23 he battled through the complex.
 On level 24 he battled through a maze of rooms.
 Then at last he found the Phobos Arena.
 There he finally defeated the Cyberdemon.

-- General ---------------------------------------------------

 Before him 107 brave souls have ventured into Phobos:
 97 of those were killed.
 2 of those were killed by something unknown.
 And 1 couldn't handle the stress and commited a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 7 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 5 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

Traits were Brute->Hellrunner->Brute->Berserker->Eagle Eye*->Hellrunner*->Berserker*

*or something like that

I kept a shotgun and shells around as a lure, but ended up not using them much after a couple of dlvls.
The Chained Court was a pleasure, of course.
I faced The Wall to avoid massive acid damage between me and the other stairs.
I found a Supercharge near UC (which I entered quickly to avoid YASD), and discovered that medkits don't berserk you when you're above full health (is this a bug...?), but managed AoD with my other one.
LS made surviving the following Arachnotrons with lowish HP a weee bit easier :P
Found stuff, killed shit, reached Cybie and kicked his ass. And like many here've said, after AoD he's a joke.


Questions: is LS's protection always in effect?
Does it stack with body armor?
Is there a total armor limit?

DaEezT

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Re: [M|AoB] Finally, YAVP!
« Reply #1 on: December 25, 2006, 12:52 »

Traits were Brute->Hellrunner->Brute->Berserker->Eagle Eye*->Hellrunner*->Berserker*
You are one of the few who take Berserker on AoB ;)

I kept a shotgun and shells around as a lure, but ended up not using them much after a couple of dlvls.
And here I thought I was the only one who does that.

stairs.
I found a Supercharge near UC (which I entered quickly to avoid YASD), and discovered that medkits don't berserk you when you're above full health (is this a bug...?), but managed AoD with my other one.
It's a bug and fixed in the beta. (I think)

Questions: is LS's protection always in effect?
Does it stack with body armor?
Is there a total armor limit?
Not sure about this but as far as I can tell:
- Only when equipped
- Yes (also with Tan)
- No, but a hit will always do at least 1 damage. This can be seen as a indirect armor limit.
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Blade

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Re: [M|AoB] Finally, YAVP!
« Reply #2 on: December 25, 2006, 13:07 »

Traits were Brute->Hellrunner->Brute->Berserker->Eagle Eye*->Hellrunner*->Berserker*
You are one of the few who take Berserker on AoB ;)
Imho Berserk is a very usefull perk for every melee game, even for AoB, where you can use medpacks as Berserk. It is more usefull than any other trait you can pick here. When you are Berserk and have at least knife))), then you are nearly invincible, if you won't do some stupid mistake. And more, if you have chainsaw, or LS, then monsters have no chances. When you get chainsaw, it appears as useless, but i realized when contesting in Malicious Knives challenge that it is the only easy enough way to win AoB without chainsaw, or LS.
« Last Edit: December 25, 2006, 13:09 by Blade »
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DaEezT

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Re: [M|AoB] Finally, YAVP!
« Reply #3 on: December 25, 2006, 13:35 »

Imho Berserk is a very usefull perk for every melee game, even for AoB, where you can use medpacks as Berserk. It is more usefull than any other trait you can pick here.
IMO Berserker is useless in AoB games. You get Berserk effect from large meds (on demand) and from large health globes too. Brute(2) + chainsaw already let's you one-hit demons, imps, humans etc. so the 4% berserk chance is not likely to trigger anyway. Better take some defensive skills to make life easier around AVs. And once you get the LS it's gg anyway.
Even on non-AoB games I'd only take Berserker(1). I killed the AoD with that and when I faced Cybie with Berserker (2) I killed him without triggering Berserk.....
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Blade

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Re: [M|AoB] Finally, YAVP!
« Reply #4 on: December 25, 2006, 14:00 »

For me it seems that having LS you can win without any perks at all. So it is no difference then between picking defensive perks, or Berserk. But try to win AoB without LS on UV. You will be able to do it, i'm sure, but picking Berserk will simplify this task greately(maybe it is only my opinion). Otherwise you will be in little trouble, realizing yourself in caves surrounded by 8 Arachnotrons, and without Berserk.
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TFoN

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Re: [M|AoB] Finally, YAVP!
« Reply #5 on: December 26, 2006, 05:50 »

Imho Berserk is a very usefull perk for every melee game, even for AoB, where you can use medpacks as Berserk. It is more usefull than any other trait you can pick here.
IMO Berserker is useless in AoB games. You get Berserk effect from large meds (on demand) and from large health globes too. Brute(2) + chainsaw already let's you one-hit demons, imps, humans etc. so the 4% berserk chance is not likely to trigger anyway. Better take some defensive skills to make life easier around AVs. And once you get the LS it's gg anyway.
Even on non-AoB games I'd only take Berserker(1). I killed the AoD with that and when I faced Cybie with Berserker (2) I killed him without triggering Berserk.....
As I had said, I used my last medkit on AoD (who dealt me some damage before I took him out), and then "found Hellish Caves", with enough Arachnotrons to make even maxdmg=1 a danger. Barserk triggered, and very likely saved me there. It also triggered in at least one battle including an AV, so I didn't have to waste what could have been my last medkit for Cybie. I had Hellrunner(2) for the defensive anyway, and would have filled it if not for the lowish killcount.
Also, don't Berserk triggeres stack for more time (and I think I've heard effect, too)? If so, with Berserk(2-3) on H-UV, you could probably keep a spree going almost the entire game.

I kept a shotgun and shells around as a lure, but ended up not using them much after a couple of dlvls.
And here I thought I was the only one who does that.
:P
It works so well, I was surprised not to find it in the Wiki.

Blade

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Re: [M|AoB] Finally, YAVP!
« Reply #6 on: December 26, 2006, 08:17 »

As I had said, I used my last medkit on AoD (who dealt me some damage before I took him out), and then "found Hellish Caves", with enough Arachnotrons to make even maxdmg=1 a danger. Barserk triggered, and very likely saved me there. It also triggered in at least one battle including an AV, so I didn't have to waste what could have been my last medkit for Cybie. I had Hellrunner(2) for the defensive anyway, and would have filled it if not for the lowish killcount.
Also, don't Berserk triggeres stack for more time (and I think I've heard effect, too)? If so, with Berserk(2-3) on H-UV, you could probably keep a spree going almost the entire game.
That's what i'm talking about. Berserk stacks, but not more than limit of 200 turns. It is VERY hard to kill AV with knife without Berserk. When i saw AV in Malicious Knives challenge, i just run away as fast as i can... to trigger Berserk on somebody weak and then run back.

I kept a shotgun and shells around as a lure, but ended up not using them much after a couple of dlvls.
And here I thought I was the only one who does that.
:P
It works so well, I was surprised not to find it in the Wiki.
Why are you using shotgun? Why not pistol? BoHs will fire pistol, not their ACID balls, if they find one.

EDIT: LOL)) I need to correct some misunderstanding in my post))
« Last Edit: December 26, 2006, 09:40 by Blade »
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DaEezT

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Re: [M|AoB] Finally, YAVP!
« Reply #7 on: December 26, 2006, 09:12 »

<non constructive post>

Why are you using shotgun? Why not pistol? BoHs will fire pistol, not their balls, if they find one.
I would love to see a Baron fire his balls :p

</non constructive post>
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TFoN

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Re: [M|AoB] Finally, YAVP!
« Reply #8 on: December 26, 2006, 10:47 »

HAHA! :P Heh... Hooo...

Ok.

I use the shotgun to isolate shells, and then drop one at a time (otherwise I just use whatever's near).

I haven't tried the pistol system, but it seems to me they fire their, ahem, balls, alot more often anyway, and then, when I do use lures I tend to get them 0-range, so they can hold a BFG for all I care.

Do they really fire the pistols more often...?

Oh, and I once got a direct-hit rocket, then I was pretty content with the acid :P
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