DRL > Requests For Features

Timers for power-ups?

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Klear:
Isn't there going to be ammo count in HUD in the next version? I'm looking forward to that. I mean, we had THAT in Doom.

GrAVit:
Well in any case, timers for those power-ups in the old regular Doom didn't matter so much, since it was real-time action, and that is probably why id didn't implement that. Now im DoomRL, which is a turn-based, carefully played strategic game, could really use those timers IMO.

ParaSait:
So how about we at least display it on the player status screen then?

Invulnerable: X turns

Sometimes it may be crucial to know such information, and you technically COULD count and calculate how much turns of a certain buff you have left, so it's not like you shouldn't be able to know.

GrAVit:

--- Quote from: ParaSait on June 19, 2012, 12:21 ---So how about we at least display it on the player status screen then?

Invulnerable: X turns

Sometimes it may be crucial to know such information, and you technically COULD count and calculate how much turns of a certain buff you have left, so it's not like you shouldn't be able to know.

--- End quote ---

+1 to this. I agree.

petikkusu:
i like this idea. it'd be good to know the exact time left, instead of taking a guess. about the similarity to doom, well its a realtime shooter, while doomrl is turn based. so i think it'd be fair to have it, even if it's togglable.

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