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Author Topic: Your actions  (Read 12776 times)

Sanctus

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Your actions
« on: June 26, 2012, 15:29 »

AoOC, first turn:


What do you suggest me?
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AlterAsc

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Re: Your actions
« Reply #1 on: June 26, 2012, 15:35 »

Shift + Q, y, Challenge game, Angel of Overconfidence
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(0.9.9.6 - ?) Arch-Vile Chaos Lt. Colonel [26|20|18|16|12|2]

Sanctus

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Re: Your actions
« Reply #2 on: June 26, 2012, 15:47 »

Nah, too easy :D
Sanctus, level 2 Hell Baron 2nd Lieutenant Marine,
 rode a mancubi rocket on level 1 of Hell.
 He survived 53 turns and scored 3606 points.
 He played for 22 minutes and 39 seconds.
 He was a man of Ultra-Violence!

 He killed 8 out of 30 hellspawn. (26%)
 Who gave him the ticket to hell, anyway?

Hmm, something strange - I only shoted 3 times, used medkit and moved - 53 turns o_O
« Last Edit: June 26, 2012, 15:50 by Sanctus »
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AlterAsc

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Re: Your actions
« Reply #3 on: June 26, 2012, 16:04 »

Turns in mortem and character screen are not your actions.
Turn = 0.1s passed
You start at 9 turns usually.
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(0.9.9.6 - ?) Arch-Vile Chaos Lt. Colonel [26|20|18|16|12|2]

Zecks

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Re: Your actions
« Reply #4 on: June 26, 2012, 16:06 »

I'd check out the corridor on the right in hopes of something useful.

At the beginning of the game turns are added equal to moving one tile, with possible speed bonuses (AoLT, scout, HR) applied (though for some reason 1.0s = 9 turns). I assume you took finesse, because otherwise it would be around 60.
« Last Edit: June 26, 2012, 16:08 by Zecks »
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Sanctus

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Re: Your actions
« Reply #5 on: June 26, 2012, 16:18 »

I took HR)
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AlterAsc

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Re: Your actions
« Reply #6 on: June 26, 2012, 16:25 »

No, 1.0s = 10 turns.At least on normal difficulties.You can recheck it easily.Start the game, pick Marine/Tech, look at a number of turns passed, take a move, check it again.
Though i'm interested how 10% speed reduction on N! works, because you still take the same amount of turns.Does it mean that on N! 1 turn takes more than 0.1s?If it's true than is it that 9 turns = 1.0s?Or 10 turns = 1.1s?
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tehtmi

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Re: Your actions
« Reply #7 on: June 26, 2012, 20:41 »

Indeed turn means 0.1s.  This is old terminology that used to be everywhere, but has since been eliminated from most places.  It does get confusing anyway though as seconds can mean game seconds or real seconds.

I got rid of the N! speed thing a few versions ago since it didn't have a meaningful effect (except causing GH to nuke himself that one time).  The way it used to work was the same as the way the scout bonus works now... a percent modifier applied to the time cost of all actions.

(You can check the number of elapsed turns in game from the @info screen.)

On topic: I'd probably start running, east, north-east, south-east. (And then die shortly in all likelihood.)
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ih8regin

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Re: Your actions
« Reply #8 on: June 27, 2012, 02:10 »

what? You don't get slower on N! from some version? Surprise surprise.
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2DeviationsOut

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Re: Your actions
« Reply #9 on: June 27, 2012, 08:33 »

Dash for the hallway below the imp on the right.
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thelaptop

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Re: Your actions
« Reply #10 on: June 27, 2012, 09:09 »

Dash for the hallway below the imp on the right.
Reality warper has spoken!

O.O!!
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I computed, therefore I was.

Buzzard

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Re: Your actions
« Reply #11 on: June 27, 2012, 09:17 »

I really wish there was a menu option that let you restart the last game mode you played with the same trait, difficulty, and name you chose.
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Klear

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Re: Your actions
« Reply #12 on: June 27, 2012, 09:20 »

name you chose.

There's at least this option, edit the line with AlwaysName in config.lua to whatever you want.
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Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

Sanctus

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Re: Your actions
« Reply #13 on: June 27, 2012, 17:39 »

I really wish there was a menu option that let you restart the last game mode you played with the same trait, difficulty, and name you chose.
+1.
As mentioned above - everyone fixed names already) but restart is must have "button"


tehtmi, 2DeviationsOut
I wish I had such starting position again, to try yours solution
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Creaphis

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Re: Your actions
« Reply #14 on: June 27, 2012, 17:48 »

I've been playing Brogue lately, and the way that game does it is you can press '~' to see the game's initial seed for dungeon generation. I'd imagine that DoomRL also uses a "random" number to start things off so the ability to replay a starting position shouldn't be so hard to add, right?
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