DRL > Discussion
Assemblies
Buzzard:
--- Quote from: Napsterbater on July 09, 2012, 17:22 ---Just wait until the Mortuary and pick up the guaranteed assault shotty, and slap your power mod on it. Makes the SM go down easy.
--- End quote ---
The guaranteed Assault Shotty that's all the way in the top right? The Assault Shotty that you cannot reliably phase to? The Assault shotty that's guarded by a minimum of two or three Archviles (on the lower difficulties) and a boatload of corpses?
That is not a guaranteed Assault Shotty for every run.
Napsterbater:
It's at the bottom-left, and it's good to learn how to clear the Mortuary, rather than just trying to get to the exit. It's not THAT hard. If you're not playing AoSh, then you should have at least two BFGs and a boatload of cells, including the power battery from the Spider's Lair, which you can then drop after you leave it. (you won't need them for SM if on a MSh run) Just don't fire them in the bottom-left side of the map. You should also have a skull or two, hatred's really nice. You'll need a medpack or two, but not too much more, as there's plenty of healing in the Mortuary. You'll need a few stacks of shells, but enough sergeants spawn so that you'll be good. Rockets help too, but aren't strictly necessary.
If you're just trying to get the Assault Shotty, then yeah, you can reliably get it every run.
Buzzard:
I dunno, just seems like an awfully big risk if you're playing certain Angel of games.
Klear:
Besides, you can get tactical shotty on Phobos if you're lucky... by the time you get to the mortuary, you are either steamrolling everything or almost dead anyway.
Napsterbater:
Well, with Shottyman and a Double Shotgun, the Shambler goes down really easy. If you aren't playing AoSh, then shoot rockets/missiles left as soon as you pull the lever, really softens him up. There's a good chance of getting that essential power mod you need for a TS in the lab cache. But I'm arguing that the TS isn't as much of a no-brainer as it seems. You can do just as well with a T-modded CS, saving the Power mod for Power Armor/FDS. Of course, if you get a bunch of power mods, sure, finish your TS, but I honestly don't think you need one, seeing as how a T-modded CS fires almost as fast as a TS.
Once you get MSh, the picture changes, a TS becomes more powerful than a CS, But I find that by that time I'm using a DS for most of my killing. A TS is nice to have, but not really necessary.
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