DRL > Requests For Features

Unused monsters from DooM

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twiddybum:
This may have been answered already, but why haven't the Mancubus and Revenant monsters been used?  They were in the original Doom and their absense has left me wondering...

TFoN:
Some monsters were only added last version, so my best guess is more will be added on the next one.

Malek Deneith:
Mancubus is on to-do list for 0.9.9 as far as I know. No info on Revenant, but some time a go Kornel mentioned it will get in too, so lets just wait for that :)

DaEezT:
I want to welcome our new Revenant overlords. \o/

Khashishi:
How would you make mancubus and revenant different from baron of hell? I think all the monsters should have somewhat distinguishable characteristics, or there's no point.

In doom, mancubus had poor aim but he shot two big plasma thingies around where you are so it was easy to get hit. Maybe in the game, he could shoot blobs to either side of you that can hurt you with splash if they explode.

The revenant has a homing projectile, but that doesn't translate well into the roguelike. Maybe it just doesn't miss, like the archvile. But that sounds a little boring.

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