DRL > Requests For Features
Unused monsters from DooM
Blade:
So great thing as randomization of firing direction can be easily implemented. So mancubus can fire randomly at your direction 2, 4, or 6 balls(this needs test for balance). And guiding missiles, i think, are not hard to add, especially in turn-based game. You need to create rocket that flies not instantly, but, for example, 5 squares, and rotates 45 degrees(if needed) in direction of player's location per turn.
TFoN:
Homing missiles can have a very high hit ratio and/or ignore certain aspects of the hit/miss calculation, like range, but not others, like speed.
As for multiple shots, that's easy: they have a [whatever] hit ratio, but as they are effectively fired more rapidly, you're more likely to get hit by X projectiles in Y time. It should work out fine that way.
Alfonso the Great:
--- Quote from: Khashishi on December 30, 2006, 19:44 ---How would you make mancubus and revenant different from baron of hell? I think all the monsters should have somewhat distinguishable characteristics, or there's no point.
In doom, mancubus had poor aim but he shot two big plasma thingies around where you are so it was easy to get hit. Maybe in the game, he could shoot blobs to either side of you that can hurt you with splash if they explode.
--- End quote ---
I know I'd end up cursing like a sailor when (not if) a mancubus started knocking down all the walls and unleashing hordes of arch-viles and arachnotrons on my unprepared self, even IF his fireballs are way off to both sides!
The Buttery Lobster:
Hate to bump a dead thread, but what about the Icon of Sin? Will that be something for Doom IIRL, or 1.00? I'd like to see it, whatever the case.
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