DRL > Requests For Features

Sokoban level - tribute to Nethack

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Melon:
Anyone played Nethack? There's a "hidden" Sokoban like level: http://www.youtube.com/watch?v=8fQqWx4ORaA

I was wondering if such could be implemented in DoomRL but in a way to retain the climate of gore

skarczew:
Every Hell level with too many barrels is like Sokoban.

raekuul:
Hmm... a Sokoban-style variant of the Unholy Cathedral might be interesting.

skarczew:
Hmm, and what would you do in this Sokoban Cathedral?
The thing is, it needs to resemble oryginal Sokoban game (pushing boxes into certain positions).

Tavana:
The only way I could see a Sokoban element working even in a hidden level would be to have the items that need to be moved around as enemies which you knock back with your melee attacks - hence UC would be perfect for it.

What I mean is: You cannot damage the enemy with your attacks, but you can be damaged (a small amount) by a melee attack from it. The creatures have a very slow move speed, and a somewhat higher attack speed (they will nearly always get a swing at you, but won't run after you too quickly). Imagine a maze style complex where you need to knock these creatures back into, well, let's use teleporters since they're already in there. Each teleporter disappears once used by the creature and has a static output...if you're that creature.

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