DRL > Requests For Features
Sokoban level - tribute to Nethack
skarczew:
Stop making everything easier for berserkers. Stop caring about them. It is supposed (or was 2-3 years ago) to be VERY HARD.
As for diagonal Sokoban, I am against the idea. Diagonal Sokoban is not sokobanish at all.
Klear:
--- Quote from: skarczew on August 08, 2012, 08:48 ---As for diagonal Sokoban, I am against the idea. Diagonal Sokoban is not sokobanish at all.
--- End quote ---
There is one good thing it though: the thought that stuff can only be pushed in cardinal directions is so ingrained in me, that I was honestly surprised when I found out that it is possible to push the barrels diagonally as well. I think I even discovered that by accident. If the puzzle looked like it can be solved without diagonal movement but required it at some point, it could maybe throw some people off.
Other thing that might make it more interesting - doors. Closing doors and then shooting them open is a nice little trick when you need to move barrels around a level. Providing an alternative (though impossible) route is mandatory.
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