DRL > Requests For Features
Sokoban level - tribute to Nethack
Melon:
--- Quote from: Ander Hammer on August 06, 2012, 19:23 ---Nethack had something of a time limit in the form of the nutrition system, as well as a few monsters to occasionally spice things up and ruin the level on rare occasions. There were only a few layouts, so once you figured them out (or spoiled them) then you just had to remember and it was sort of easy, unless you got an inconvenient monster. (This is somewhat comparable to figuring out a 'trick' for DoomRL's existing special levels, I guess.)
Melon, your argument hasn't changed. Your reasoning - a berserker won't accidentally shoot a barrel - is still essentially giving a berserker an advantage 'just because', in addition to saying 'haha, screw you' if bad luck strikes a normal marine, and god forbid you use a shotgun. Either way, making the stones into lava barrels screws everyone equally when one explodes while you're pushing it.
It would be fine (in fact, probably pretty aggravating) if you just plain had hard-to-destroy blocks to move while the occasional enemy spawned in over time, ensuring you aren't skipping through without using resources.
--- End quote ---
Like I said, I want this level to be easier for berserker, as there is only ONE true level for berserkers. And still, you can complete the level if you're a ranged fighter, you just have to be more careful, that's all. Hell isn't encrusted with flowers and gummy bears. And you wouldn't explode the barrel while being a berserker (there are still some exceptions though).
As for time management, a simple thing: wear down the players health from time to time. This can be explained by the toxic fumes that fill the level (we have such feature, with a diffirent name).
Klear:
Time limit doesn't make it any more difficult once you have it figured out, and besides, you should think ahead anyway in such puzzles, so unless you're speedrunning, I don't see that much of a bump in difficulty even on your first try...
skarczew:
--- Quote from: Melon on August 07, 2012, 02:59 ---Like I said, I want this level to be easier for berserker, as there is only ONE true level for berserkers.
--- End quote ---
And there are ZERO true levels for non-berserkers. I WANT AoMr level only, with pistols as ONLY working weapons. Oh my, why aren't such levels there?
As for diagonal movement, make the boulders/stones (NOT barrels) movable only horizontally / vertically. Solved.
Klear:
It was me who suggested that the diagonal movement might make making of challenging puzzle difficult, but restricting player and/or barrel movement to cardinal directions doesn't sound too good to me either. It's unintuitive and there is no in-game reason for it.
Basically, as I now realize, I think this is a bad idea, so I'm throwing these un-suggestions out there to make it more difficult for you =)
Melon:
--- Quote from: skarczew on August 07, 2012, 11:35 ---And there are ZERO true levels for non-berserkers. I WANT AoMr level only, with pistols as ONLY working weapons. Oh my, why aren't such levels there?
As for diagonal movement, make the boulders/stones (NOT barrels) movable only horizontally / vertically. Solved.
--- End quote ---
But this level is EASIER for BERSERKERS and not IMPOSSIBLE for AoMr.
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