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Reef Blastbody:

--- Quote from: AlterAsc on August 16, 2012, 12:19 ---NOOOOOOOOO
--- End quote ---

Ah, I wasn't sure! The wiki is wrong then and I need to fix it.

The wiki states the adjustment from high powered as "Original + 2", which I took to be for example, 3d3, which I took to be (3d3)+2, as opposed to 3d(3+2), ie 3d5.

I'll adjust it for clarification to prevent these kind of gaffs.

Thanks.

AlterAsc:
It meant either original (number of dice) or (size of die) (depending what is higher) and not original damage.

Reef Blastbody:

--- Quote from: AlterAsc on August 16, 2012, 12:19 ---non-Tech can be quite happy with it and focus their traits on something more useful than taking Fin2.

MGK with HP pistol is a gamble.8 bullets may not be enough to kill someone if something go wrong.

--- End quote ---

So basically...

Tech/MSs : No point to using an HP pistol
Scout/MGK : Gamble when using HP pistol
Marine/MBD : May enjoy an HP pistol

AlterAsc:
Tech may enjoy HP pistol until they get WK.Meaning until lvl8 probably.And if they're not afraid to lose one P-mod.
Scout - kinda.
MBD - strange conclusion.With clip of 4 and MBD you have to reload your pistols after just 2 shots.Not enojyable at all.

Reef Blastbody:

--- Quote from: AlterAsc on August 16, 2012, 13:40 ---Tech may enjoy HP pistol until they get WK.Meaning until lvl8 probably.And if they're not afraid to lose one P-mod.
Scout - kinda.
MBD - strange conclusion.With clip of 4 and MBD you have to reload your pistols after just 2 shots.Not enojyable at all.

--- End quote ---

Okay, so HP pistols only useful (kinda) to Scout, and possibly Techs that have extra mods/unconcerned with optimizing assemblies post WK2, and Marines that want to use pistols but not MBD... haha.

When you put it that way, it still sounds like "not a very good idea for anyone" at all, but I suppose there are extremely narrow applications.

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