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Klear:
--- Quote from: Reef Blastbody on August 16, 2012, 14:07 ---and Marines that want to use pistols but not MBD... haha.
--- End quote ---
Masterless marine pistol build is actually pretty awesome. I'd even say better than MBD.
AlterAsc:
If going masterless pistols i would choose either Scout for easy Int and MCe, or Technician for easy access to WK.
Badass and 10 hp and increased powerup duration don't seem the best choice for pistol build.
Though i did masterless marine too, but that was because i didn't bother thinking.
Reef Blastbody:
Okay. Let's see if I can get all up to speed on this thread to date.
For people looking to do a pistols run :
If you are a Technician with WK2, the best thing you can use is likely going to be P3B2 pistols, or if available, P3B2 combat pistols.
If you are a Marine and you're going for MBD, with WK2, the best you can use is likely going to be A1B3P1 pistols or P3B2 combat pistols. If you do not have WK2, the best you can use is likely what, (A) Pistols, or if available, (P) Combat Pistols? If Masterless and no WK2, an HP Combat Pistol?
If you are a Scout and you're going for WK2, P3B2 pistols or P3B2 combat pistols. If you are a Scout and no WK2, (P) Pistols and (P) Combat Pistols?
Trying to condense it to be wiki'able as a little blurb and then I can tack on all of the "here's why" beneath it.
Reef Blastbody:
Alright! We're moving on from the Pistol and the Combat Pistol; I'm satisfied with what we have for now and if anyone wants to change/add what I'll be putting in the wiki when I get home, they're more than welcome to do so.
Next on the list...
The Blaster
and
The Speedloader Pistol.
The Blaster does the same damage as a Pistol, although it is Plasma based. It only has +3 accuracy instead of +4 like a Pistol. They both use Aimed Shot. Where the start to differ is that the Blaster has a larger capacity of 10, shoots a little faster and reloads a little faster. However, the Blaster regenerates its own ammo.
Being as similar as it is, is there any reason to put different mods aside from P3B2 on the Blaster in an ideal set-up?
As for the Speedloader Pistol...
The Speedloader Pistol is an assembly, meaning that if you don't have WK2 when you build it, you're not going to be modding it anyway.
This means you basically get a regular pistol (same accuracy, damage, clip size, firing time, ammo, etc), with the major difference being that the reload time is cut to 0.6s. This certainly beats out a regular pistol, and I believe the advantage you get from the reload speed is probably greater for a non-WK build than any single mod you could put on a Pistol. If you have WK2, then you're likely better off putting 5 mods on a Pistol than making a (?) modded Speedloader.
Weigh in and tell me why I'm wrong, or that it really is that cut and dry.
Napsterbater:
--- Quote ---Being as similar as it is, is there any reason to put different mods aside from P3B2 on the Blaster in an ideal set-up?
--- End quote ---
I rarely find blasters, even when I do I'm not playing pistols, but looking at the fact that they deal plasma damage, which is only reduced by half of the monster's armor value, and the fact that you can't manually reload it, you might be happier with 3 or even 4 bulk mods rather than P mods.
Edit: Can you manually reload it? Most recharging weapons can't be reloaded manually, but the Blaster's wiki page doesn't mention that it can't, and gives a reload time. I think the wiki page is either wrong or needs to be updated with the fact that it's the only recharging weapon that can be manually reloaded.
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