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Author Topic: [0.9.9.6G Win] Enemies stuck together  (Read 2120 times)

Klear

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[0.9.9.6G Win] Enemies stuck together
« on: August 24, 2012, 09:44 »

I know that pinkies and lost souls tend to bunch up in current version so this might be related, but holy shit... too bad I don't have any explosives.

Standard game, N!, Phobos 2. The imp to the left is free to move, the others stay this way no matter how long I wait. (I have a tracking map, obviously)

Edit: I shot them and they charged me as expected. Their corpses are now on the bottom of that river.
« Last Edit: August 24, 2012, 09:47 by Klear »
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LuckyDee

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Re: [0.9.9.6G Win] Enemies stuck together
« Reply #1 on: August 24, 2012, 09:49 »

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[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
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Klear

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Re: [0.9.9.6G Win] Enemies stuck together
« Reply #2 on: August 24, 2012, 09:53 »

I was referring to this bug as the "gay pinkies syndrome" but this is some interspecies shit right there.

Maybe the Demon in the middle is testing a new deodorant? You know these advertisements...
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LuckyDee

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Re: [0.9.9.6G Win] Enemies stuck together
« Reply #3 on: August 24, 2012, 11:59 »

"And if you look really really closely here, you'll see that my index finger curves slightly outwards..."
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[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]
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