Other Roguelikes > AliensRL

Some thoughts

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Kornel Kisielewicz:
Acid is very much planned - however, I don't want it to be just some boring damage -- I have a few ideas but they will need some time to implement. In general acid damage will be special -- once it hits it keeps damaging the player unless the player removes the damaged item. However, the damage is not immedate -- the acid first needs to eat through the armor. There are several issues here that I want to solve here, but the general goal is for the player to be really afraid of acid damage, not just some simple -2 hp that can be countered with the next medkit.

And yes the motion scanner is a must have feature, but it will be implemented once aliens will spawn from vent shafts and not randomly.

Sirdec:
Anyway does the God Hand has more plan about flavour concerning the towers ? New level generators are great, but it still feels like it used to be inhabited by a race of box-lifters, sleeping in beds and eating on the floor, not humans.

Well game is allready awesome, and i *need* to ascend in this version too.

drugon:
Low armour warning and flares are great ideas I think. I would like to see/hear it in future versions.

Kornel Kisielewicz:
There are *tons* of ideas here. And it's nowhere near being "finished". Keep supporting AliensRL and it will become more fun that you can imagine ;)

AJBuwalda:

--- Quote from: Kornel Kisielewicz on September 23, 2012, 14:14 ---There are *tons* of ideas here. And it's nowhere near being "finished". Keep supporting AliensRL and it will become more fun that you can imagine ;)

--- End quote ---
The Dwarf Fortress II version of fun?

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