DRL > Requests For Features
Small fixes buffs/nerfs for DoomRL
Klear:
--- Quote from: AlterAsc on September 05, 2012, 08:53 ---And we don't have any shields in doomrl, and making new itemtype shield just because of one name is probably overkill.
--- End quote ---
fireshield
tower shield
ballistic shield
energy shield
plasma shield
I like the idea that you'd have to think whether you want more protection, or secondary weapon/ammo box in your spare hand. Dualgunner builds would have little use for these armours, obviously.
And as for shields not working in sci-fi setting... didn't you play Red Faction? The shield there was awesome. Or think the shieldgun in Unreal tournament 2003.
AlterAsc:
By "shields" are meant those that are actually held, not some complicated energy fields.
Never played UT/Red faction.
GinDiamond:
Is it possible to make the lava tiles "glow" in real-time? Like, when you play/stand still, the lava tiles could flicker and change light?
IronBeer:
--- Quote from: GinDiamond on September 05, 2012, 12:39 ---Is it possible to make the lava tiles "glow" in real-time? Like, when you play/stand still, the lava tiles could flicker and change light?
--- End quote ---
For those of us who still play Console, this would be great. Identifying a red lava tile surrounded by blood or sitting in Hell can be rather a strain.
GinDiamond:
What if the music loops and changes in the special levels? Like, in the Inferno module, there is a special level called Ptlomea or something that starts out with you being presented a tunnel with a BFG, 4 large medpacks, and red armor w/ plasteel boots at the end. You can go out to the rewards (also includes plasma) and get them, but there are no monsters. (EVERYONE knows that if you you see an unguarded BFG just lying around, SOMETHING is VERY wrong). So, once you try to reenter the tunnel, it gets sealed off and all these monsters pop out of NOWHERE and rape you. What if you had an eerie, subtle music track in the beginning, and once the walls close off, it becomes a bunch of hardcore guitar riffs? Could you start playing a separate track in a level?
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