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Author Topic: 0.8.2 impressions (minor spoilers)  (Read 1440 times)

singalen

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0.8.2 impressions (minor spoilers)
« on: September 09, 2012, 06:55 »

  • Spoiler (click to show/hide)
    are AMAZING addition to the game spirit.
  • It's unclear, if Primary/Secondary weapon skills increase damage or precision. If not, then I'm not sure they are worth it at all.
  • Why would I train Sidearm reloading, while I could train Technician and get much more profit?
  • I wonder why bodies lie almost in every place, but all the glasses are undamaged.
  • I didn't feel the need for painkilers - pain goes in 2-3 rounds anyway. I'd better spend these rounds firing.
  • Fixing Medical terminals is never worth it. There are so much more Medpacks than Multitools.
« Last Edit: September 09, 2012, 09:17 by Kornel Kisielewicz »
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Kornel Kisielewicz

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Re: 0.8.2 impressions (minor spoilers)
« Reply #1 on: September 09, 2012, 09:18 »

Quote
Spoiler (click to show/hide)
are AMAZING addition to the game spirit.
There are a couple other features deeper into the game that were made specifically to increase atmosphere, skarczew knows what I'm talking about :P.

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It's unclear, if Primary/Secondary weapon skills increase damage or precision. If not, then I'm not sure they are worth it at all.
Actually both. With the current system, damage and precision are tied together. A more precise shot will do more damage.

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Why would I train Sidearm reloading, while I could train Technician and get much more profit?
Maxed out technician allows you to reload in 60% of the time (AFAIR). Mastered Sidearms allow reloading in 5% time (almost instant).

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I wonder why bodies lie almost in every place, but all the glasses are undamaged.
Ha! Good question :P. In one of the next versions some levels will be partially destroyed, so you will also have shattered glass.

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I didn't feel the need for painkilers - pain goes in 2-3 rounds anyway. I'd better spend these rounds firing.
Pain has a *great* effect on all of your skills, and hence on the damage done when shooting. This is unfortunately something one has to do by feeling, but generally at Pain -5 any action is ineffective.

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Fixing Medical terminals is never worth it. There are so much more Medpacks than Multitools.
Quite true. But first - I plan on adding more stuff to terminals later (for example *any* lifeform scan, medical experiment records, etc.) and secondly, the option is there for flavor.

Thank you for your comments, and I await more if you have! :)
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Kornel Kisielewicz

skarczew

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Re: 0.8.2 impressions (minor spoilers)
« Reply #2 on: September 09, 2012, 10:30 »

To spoil a bit, but not spoil too much:

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Aliens crashing through doors and overseers OPENING doos are AMAZING addition to the game spirit.
Not only overseers... ;)

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It's unclear, if Primary/Secondary weapon skills increase damage or precision. If not, then I'm not sure they are worth it at all.
Why would I train Sidearm reloading, while I could train Technician and get much more profit?
It is good to hear that you have your doubts ...it means that skills are getting better and better balanced!
But take my word: it is worth to train the skills you use a lot. Which probably means it is the best to train most/all of them :) .

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I wonder why bodies lie almost in every place, but all the glasses are undamaged.
Creator had it told by some very annoying tester guy already. With decent amount of lobbying we will have it implemented sooner than later.

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I didn't feel the need for painkilers - pain goes in 2-3 rounds anyway. I'd better spend these rounds firing.
There are very specific times when painkillers are very useful. There are very specific times when you HAVE to use them.

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singalen

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Re: 0.8.2 impressions (minor spoilers)
« Reply #3 on: September 09, 2012, 13:58 »

There are very specific times when painkillers are very useful. There are very specific times when you HAVE to use them.

Spoiler (click to show/hide)
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