Other Roguelikes > AliensRL
AlienRL Wiki: How do we start one?
AJBuwalda:
--- Quote from: skarczew on October 08, 2012, 12:27 ---They do not notice its effects till it is too late :> .
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Oh YASD, how we loath you :-P
Game Hunter:
If there's any game mechanics info in particular anyone wants to know, reply so I can prioritize. Going through the game code can take a while, so it'll be some time before everything is added to the Wiki. Perhaps more importantly, I don't care about the order of stuff going up, so I'm more than happy to work on whatever people want to see first
skarczew:
--- Quote from: Game Hunter on October 09, 2012, 09:37 ---If there's any game mechanics info in particular anyone wants to know, reply so I can prioritize. Going through the game code can take a while, so it'll be some time before everything is added to the Wiki. Perhaps more importantly, I don't care about the order of stuff going up, so I'm more than happy to work on whatever people want to see first
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I just wonder whether it is needed to put hard data (like the exact formulas for the damage), e.g:
Spoiler (click to show/hide)
--- Quote ---Check the distance from you to your target. (This is measured using the Angband metric: add the long axis by half the short axis and round down.)
Take this distance, subtract five, and divide the result by three (rounding down). If it is greater than zero, reduce the rating by this value. (As a formula: rating = rating - max( floor(distance-5) / 3), 0)
If this distance is less than four, subtract it from four and reduce the rating by this result (i.e., rating = rating - (4 - distance)).
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Most of such stuff I won't remember. Instead of it, I will keep in memory that M3A submachine is a very good weapon, FN SCAR is decent, and MK 88 combat pistol is mediocre.
thelaptop:
Probably requires some fine-tuning. But having hard data in is a good start.
AJBuwalda:
--- Quote from: thelaptop on October 09, 2012, 18:51 ---Probably requires some fine-tuning. But having hard data in is a good start.
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That and we'll need to rework it after the update, anyway.
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