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AlienRL Wiki: How do we start one?

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Lomaster:
I swear i found shotguns not only in civilian tower but also in engineering and storage.

skarczew:

--- Quote from: Lomaster on October 10, 2012, 02:50 ---I swear i found shotguns not only in civilian tower but also in engineering and storage.

--- End quote ---
You are right. But by "civilian only" the Wiki means the following towers: Civilian, Medical, Storage, Engineering.
By "military towers" the Wiki means: Military, Security, Main.

It is simply the "type", not the "name" of the tower.

Yet another thing to be clarified ...

EDIT: Actually, it is written there:


--- Quote ---If a weapon can be found in a "civilian only" location, this means that it will not be generated in the Main, Security, or Military towers, and is especially common in the Storage tower.
If a weapon can be found in a "military only" location, this means that it will only be generated in the Main, Security, or Military towers: these weapons are rare in the Main tower but common in the Military tower.

--- End quote ---

Lomaster:
Oh. That makes sense.

Game Hunter:

--- Quote from: skarczew on October 09, 2012, 16:49 ---I just wonder whether it is needed to put hard data (like the exact formulas for the damage), e.g: [[example about distance calculation for skill rating]]
Most of such stuff I won't remember.

--- End quote ---
Remembering the exact formulas isn't entirely necessary, but I can remember the results of such formulas and keep them in mind during combat. Using your example and the explanation of stray chance with distance, we can figure this out:

Distance1234567891011Skill Rating+3+2+1-0-0-0-0-1-1-1-2Stray Distance+0+0+0+0+1+1+1+1+2+2+2
Using this information, we can conclude that the ideal shooting distance is 4 tiles away, although most cases will handle okay in the 4-7 tile range (since bullet stray only happens if if roll rating beats skill rating entirely). In short, you never want enemies getting too close: far distances are more reasonable than near ones, with the best accuracy occurring at a happy medium. This is very different from DoomRL, which is the very simple "closer is better" formula.

Now, I could have simply put the table down, and astute learners could come up with formulae that imitate the results. For the time being, however, I think it's good to see everything for what it is. There's plenty of time to parse it into more meaningful tidbits.

EDIT: table fixed, thanks skarczew

skarczew:

--- Quote from: Game Hunter on October 10, 2012, 09:40 ---Remembering the exact formulas isn't entirely necessary, but I can remember the results of such formulas and keep them in mind during combat. Using your example and the explanation of stray chance with distance, we can figure this out:

Distance1234567891011Skill Rating-3-2-1-0-0-0-0-1-1-1-2Stray Distance+0+0+0+0+1+1+1+1+2+2+2
Using this information, we can conclude that the ideal shooting distance is 4 tiles away, although most cases will handle okay in the 4-7 tile range (since bullet stray only happens if if roll rating beats skill rating entirely). In short, you never want enemies getting too close: far distances are more reasonable than near ones, with the best accuracy occurring at a happy medium. This is very different from DoomRL, which is the very simple "closer is better" formula.

Now, I could have simply put the table down, and astute learners could come up with formulae that imitate the results. For the time being, however, I think it's good to see everything for what it is. There's plenty of time to parse it into more meaningful tidbits.

--- End quote ---
There is one problem, though.

My empirical gameplay experience shows that the best is to shot at point blank. No 4, 5, 6, or  whatever distance you got according to the formulas. The best results are at point blank (1?).
With a decent weapon and some training I am able to make bugs hit the floor in one burst, mostly. The same bugs take 1-3 (2 on average) bursts if I would start from 4-7 range.

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