Other Roguelikes > AliensRL
Damage
Klear:
Hmm... I don't like that, since experienced players don't need that at all. Once you learn about the different bugs, you don't need the information in game. It would make the game a bit more accessible, which it isn't much right now.
I'm not saying there should be detailed stats on everything, merely things like "This xenomorph appears to be built for scavenging, not combat. It seems to be heavily armoured though. It might not be the best idea to stand in its way."
skarczew:
--- Quote from: Klear on September 21, 2012, 09:53 ---Hmm... I don't like that, since experienced players don't need that at all. Once you learn about the different bugs, you don't need the information in game. It would make the game a bit more accessible, which it isn't much right now.
I'm not saying there should be detailed stats on everything, merely things like "This xenomorph appears to be built for scavenging, not combat. It seems to be heavily armoured though. It might not be the best idea to stand in its way."
--- End quote ---
Well, I guess it can be done. When we get some serious artist we could even try to make a picture for each type, and then change it into ASCII :P .
Kornel Kisielewicz:
In general, we'll try to be more opaque in ters of the underlying system in further versions. And yes, increasing the "l"ook info gradually once you kill more bugs will probably be implemented.
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