Other Roguelikes > AliensRL

Damage

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GustavEnzling:
Thanks for the answers. Will help me make my struggle more efficient! :)

Lomaster:

--- Quote from: Sirdec on September 21, 2012, 02:13 ---Playing a lot of technicians (basic sidearms mostly), for pistols the damage seems to go down as the clip size increase... Particularly regretting dropping my starting pistol for a *combat* pistol (18/18)...

--- End quote ---
You've just confirmed my thoghts.  Now i'll hesitate switching m4a4 tactical (9) for m4a3 (12)

skarczew:

--- Quote from: Klear on September 21, 2012, 02:27 ---I've just about understood this system, but without knowing the armour values of different bugs (besides the fact that drones and workers have a lot of it).
(...) here I have no idea what to expect from new aliens or new weapons (and I would assume a marine would be familiar with firearms).

--- End quote ---
How are you supposed to know the exact values, skills, behaviour, when you see bugs for the first time in your life?

And about the firearms - you can see damage and penetration capability in the character screen.

Klear:
I think you should be able to gauge roughly at least some attributes, and much more once you kill it and actually see the effectiveness of your weapons.

The physique of the alien in question should be more telling than this: a. I'm not calling for graphics, but there should be some description. Apparent toughness, size of claws, movement speed, even some behaviour - there's a lot of information that would be available to the marine IMO but not the player.

I would like to see a small description such as the ones present in DoomRL. Advanced players won't need or use it, but then unfamiliarity with basic traits of the aliens create a bump in difficulty of beginner players such as myself, and I really think some basic things make sense to be known to the marine on their first contact with the aliens.

skarczew:
Actually, I think it could be implemented the way it is in Diablo(RL). That is, at the start you do not know anything about bug, but when you get hit few times you know something about its attacks, when you run for your life you know about the speed, and when you kill it you know something about its armor and health.

Smells like monster memory from ADOM, I think =) .

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