DRL > Discussion
Need expert help with the (un)chained court.
Sylph:
--- Quote from: AlterAsc on September 23, 2012, 05:28 ---I do it that way: take one berserk, kill barons on the right, destroy their corpses, kill barons on the left, gib their corpses too, lure AM, kill him with chainsaw or with rockets.If i'm going to kill him with a chainsaw then i equip blue armor from HA. My weapon of choice for barons and formers is a shotgun. Works on UV and N!.
I can write detailed algorithm of my actions if you want.
--- End quote ---
Ooh, yes, I'd love that. Whenever I try such a strategy, a single berserk wears off before I can kill all 4 barons whichever way I walk out of the starting room, so some detail as to whether you leave to the right, circle round the outside to the left, or go back into the starting room before dealing with left barons etc would be great...
Or maybe it's just that you're using a marine, and the powerups last longer?
I dunno, some detail on exactly what you do and when, and which builds it has worked successfully with, would be great! Thanks!
Napsterbater - I still think you're a bit off the mark with your level 1 analogy. Level 1 characters can't exactly handle, say, the mortuary, but I could still write up a general strategy for dealing with the mortuary, or the arena, or the wall, or the lava pits, or the armoury, etc. Any of these 'general' strategies can work with minor adjustments for any build.
Alternatively, I could write a guide for beating any of these levels with ammochain without taking a hit.
I'm sure you can see the difference, and it doesn't mean that the 'general' guide is pointless or appropriate for a level 1 character. x
Napsterbater:
--- Quote ---Napsterbater - I still think you're a bit off the mark with your level 1 analogy. Level 1 characters can't exactly handle, say, the mortuary, but I could still write up a general strategy for dealing with the mortuary, or the arena, or the wall, or the lava pits, or the armoury, etc. Any of these 'general' strategies can work with minor adjustments for any build.
Alternatively, I could write a guide for beating any of these levels with ammochain without taking a hit.
I'm sure you can see the difference, and it doesn't mean that the 'general' guide is pointless or appropriate for a level 1 character.
--- End quote ---
Try the new Angels of Confidence/Overconfidence sometimes. A level one character can do Hell's Armory, a level two/three character can do UC. Heck, even the Wall could probably be done with a level one character. The only thing that changes is traits, it's not like you get more health or stats, unless of course you pick those traits. With equipment and tactics, a level one character can be quite deadly.
But UV CC+? Fuggeddaboutit! You need to make the most of every last boost from every trait you pick.
AlterAsc:
Decided to test if my skill got rusty, and recorded my UV CC+ attempt. Gloriously failed.
Anyway, here's the algorithm:
1.Turn on running, take top-right berserk pack, open the door NOT diagonally.Not diagonally because if top-right baron was hasty he could try to shoot you.If he hits you, you can lose berserk pack, if he misses you can lose both the other pack and chainsaw.
2.Shoot blindly to kill formers and check for a baron.
3.Enter the doorway, radarshoot.
4.If you see baron at the top, cornershoot him.Gib the corpse.
5.Try the same with the baron on right-bot.
6.If baron enters from the left, get out, so you don't risk destroyng your healing.This may cause problems if barons at the right are both alive, be creative here.
7.After all barons are killed lure AM.
-Cornershoot if you have Rel2 or Fin2.
-If you have EE you can try using RL on distance.
-If none, then take chainsaw and use it.If needed use rocket jump to get near him instead of walking and being blasted.
Here's the link illustrating my failed attepmpt to use steps above: http://dl.dropbox.com/u/20476654/2012-09-24_000618537.flv
Sylph:
--- Quote from: AlterAsc on September 23, 2012, 14:23 ---Decided to test if my skill got rusty, and recorded my UV CC+ attempt. Gloriously failed.
Anyway, here's the algorithm:
1.Turn on running, take top-right berserk pack, open the door NOT diagonally.Not diagonally because if top-right baron was hasty he could try to shoot you.If he hits you, you can lose berserk pack, if he misses you can lose both the other pack and chainsaw.
2.Shoot blindly to kill formers and check for a baron.
3.Enter the doorway, radarshoot.
4.If you see baron at the top, cornershoot him.Gib the corpse.
5.Try the same with the baron on right-bot.
6.If baron enters from the left, get out, so you don't risk destroyng your healing.This may cause problems if barons at the right are both alive, be creative here.
7.After all barons are killed lure AM.
-Cornershoot if you have Rel2 or Fin2.
-If you have EE you can try using RL on distance.
-If none, then take chainsaw and use it.If needed use rocket jump to get near him instead of walking and being blasted.
Here's the link illustrating my failed attepmpt to use steps above: http://dl.dropbox.com/u/20476654/2012-09-24_000618537.flv
--- End quote ---
Thanks for the help. I've tried this 3 times so far... First try, i did really well, until the arch-vile came through the right-hand door. Second try, went quite badly. AM showed up before all the barons were dead, and I ended up in a horrendous crossfire trying to protect my berserk packs. Ultimately I got really lucky and managed to sneak a berserk pack from pretty much under AM's feet, but still had to fight him while under baron fire, and used 6 small, 2 large medpacks. A lot of luck granted me a horrendously inefficient win. Third try, the barons on the right were in a wierd position, and knocked me into lava while I tried to radarshoot them. I scarpered back to the berserk packs, but they got blown up by baron fire, so I quit the attempt.
I'll persevere a little longer, but so far this seems like rather a luck-based and inefficient method for the level.
The crux of the issue, judging from your replay, and from the many attempts that I've had so far, seems to be selecting the right moment to charge the AM. Too soon, and you get shredded while running out there, followed by death by baron on your return. Too late, and the arena master comes to ruin your start location/berserk packs.
That being said, I'd had most luck, so far, with the following technique:
(And this is the draft of the entry that will go into my guide when I get around to updating it for the current version)
- Leave start room to the upper-left (thanks napster). Shoot out former humans using shotgun or chaingun. Stand in or outside doorway and try to get barons into corner traps (if possible). Destroy corpses of any barons.
- As soon as it becomes apparent that this is no longer sustainable (usually from barons approaching from the right, *inside* the start room), go into running mode and run around the top of the start room. If you encounter a baron above the start room, then go around the bottom instead.
- Position yourself above the upper-right of the start room wall (or below the lower-right if you had to go bottom). Camp here corner-shooting and trying to trap more barons (thanks AlterAsc), preferably getting the ones inside the starting room to leave, where you can knockback trap them into lava. Use a small medpack if at all needed.
- As soon as it becomes apparent that this is no longer sustainable (due to a baron or AM coming at you from the top-left), go into running mode again if available, get back into the start room, grab both berserk packs and the chainsaw. (Note - if there is a baron or AM inside the start room, pray, then do another circle around it, and start chewing medpacks like candy).
- Charge the AM (usually to the left, listen out). Slightly closing before 1-hit shotgunning any chaingun guys. Don blue armour when you're halfway there. Slay the AM with the chainsaw.
- Use health packs where necessary, don't use AM's staff if it's gonna do any damage to agility modpacks (I made this mistake so many times), preferably use running mode to travel right and get back into the (intact) start room. Close 1 door, leave the other open. Stand diagonally adjecent to the closed door. Shotgun any former humans you see. Any barons, run them in circles around the front of the start room.
I'm not sure what I have to add to this, really. About 40% of the time it uses only 1 medpack. Another 40% of the time something goes a little wrong and I end up using about 3 medpacks. About 1 in 5 games go badly wrong and I have to last it out with horribly inefficient medpack spamming until I catch a lucky break. If anyone has anything they feel works better as a general guide to CC+, let me know and I'll keep trying with it. :)
AlterAsc:
Tried my strategy once again.
SoB2,Fin1, WK1(2). Took WK as filler trait.
6 attempts from the same save file.Started CC+ with 30% hp.
4 won , 3 of them with one pack left intact, in 2 of 4 had to use 1 small medpack.Once it was just to be safe.
2 lost, first when i was at 64% hp and allowed two captains kill me, other was when AM lost his focus when i was retreating for chainsaw and i lost my berserk when searching for him.
So i think my strategy is not really luck based. Both deaths were due to my mistakes.
If interested, i can post them too. 30 Mb all.
--- Quote ---Too soon, and you get shredded while running out there, followed by death by baron on your return
--- End quote ---
I believe that leaving barons behind and charging for AM while here's somewhere in the open is a very bad idea.
First of all there's a lot of captains, which can do substantial damage to you. And you're not even sure you can retreat if things go wrong, because there can be a baron blocking your way to your healing.
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