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Need expert help with the (un)chained court.

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Napsterbater:
Oh, I usually don't bother with armor for CC+. I go in with green and come out naked, not bothering to put on more until I hit the next level. I usually also have a couple of medpacks left. It's hard, and requires tailoring your early game towards just one level, but in my opinion the XP and A-mods are worth it in the long run. If you think it's too hard or not worth doing, then feel free to skip it, it's not absolutely necessary unless you're after a certain badge/challenge.

Napsterbater:
One thing you may want to try is putting blue on as soon as you see the AM. That may make that battle go a lot smoother.

Sylph:
I'm kinda focusing on conquerer runs here, so I'm aiming towards 100% enemies slain, all special levels visited. I already don blue armour shortly before reaching the AM, I know about his fire damage type change.

Your advice was good, I've gotten up to about 60-70% win rate without using many medpacks or burning through that much armour.

Just a note - not having to tailor your build doesn't mean 'can do it with a level 1 character'. I don't know where you got that idea from. I'm after general strategies that can work, at some resource cost to the user, for pretty much any reasonable level 4-5 character (ie not a specific character). Level 1 characters have nothing to do with this.

Anyway, seems you can corner shoot the bottom baron pretty well using a chaingun or a pistol, and corner shoot the top one from inside the doorway using pretty much any weaponry. This, plus the strategy of going out the front door (left) then moving round back before getting zerks, seems to be a winner. I'll try a few tweaks until I can get that near-100% mastery of the level. So far I haven't been able to kill the AM while saving a berserk, which is more costly after the level is finished, of course, but this may be an unspecialised technician thing, and the 'resource cost' I was expecting.

Thanks again. Your posts were pretty much exactly what I was hoping to see in the discussion here. I'll let you know if I have any insights. :)

Napsterbater:

--- Quote from: Sylph on September 22, 2012, 23:12 ---Just a note - not having to tailor your build doesn't mean 'can do it with a level 1 character'. I don't know where you got that idea from. I'm after general strategies that can work, at some resource cost to the user, for pretty much any reasonable level 4-5 character (ie not a specific character). Level 1 characters have nothing to do with this.
--- End quote ---
What I meant by this was that if you were looking for a strategy that would guarantee victory for a character that would work just as well for a dualgunning pistolleer as a shotgunner, well you might as well have one that would work for a level one character, because both builds are very different and have different things available by the time they hit CC. Even a sharpshooter vs. Gun Kata build are going to need different strats due to the fact that GK is much more likely to have HR, and even one level of HR means you can dodge your way to victory with the Barons. With EE/SoG you have to play the waiting game and while the captains won't be as much of a problem, the Barons will. Saw's the best way to kill the AM at any rate, the tricky part is getting to him.

AlterAsc:
I do it that way: take one berserk, kill barons on the right, destroy their corpses, kill barons on the left, gib their corpses too, lure AM, kill him with chainsaw or with rockets.If i'm going to kill him with a chainsaw then i equip blue armor from HA. My weapon of choice for barons and formers is a shotgun. Works on UV and N!.
I can write detailed algorithm of my actions if you want.

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