DRL > Requests For Features

Proposed Feature - Challenge Modes

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Kornel Kisielewicz:
DoomRL 0.9.9 will have a set of Challenge modes. I wonder how to unlock them tough (see "Proposed Feature - General Player Info" thread), and I don't know what kind of challenges I want to include. I'm sure tough that I want the challenge game names to sound cool, so the current idea is that they will be named "Angel of...".

Understand tough that these are mainly aimed at people who find DoomRL easy, so don't be scared :D.

So the proposed Angel Challenge games are:

* Angel of Berserk - you don't have the gun at start and can't pick up neither ammo nor weapons except the Combat Knife and Chainsaw. (hard challenge)
* Angel of Marksmanship - you start with your pistol wielded and can't unwield it at all. (medium challenge)
* Angel of Carnage - you start with a chaingun, and cant't unwield it. (easy challenge)
* Angel of Impatience - you cannot carry medpacks -- they work instantly at pickup for you. (medium challenge)
* Angel of Masochism - neither medpacks, nor healing globes work on you - you heal to 200% at levelup tough. (probably impossible to complete)
* Angel of Purity - powerups don't work on you (easy challenge)
* Angel of Massacre - all monsters generated are former humans, there is 2*more of them. (easy challenge)

I want to add more to this list, probably with more interesting effects...

What do you think?

jake250:
Angel of Fire - More lava is generated in the level, at many places. However, this alone make it easy (they will all kill themself) so all monsters should be immune from lava damage (or at least they should dodge it)

Cyber Hunting - In each level, a "modified" cyberdemon (with reduce visibility and movement) spawn and try to hunt you. Maybe it could deal a bit less damage in lower level and have less health : the goal is not to kill the Cyberdemon (although you could still kill him but it wouldn't be easy.)

BFG Fest - More weapons and ammunition are spawned = you can even get the BFG in the first or second level. Mostly rockets and cells should be spawned. However, there would be a lot more ennemies...

They are just idea I wanted to "throw away".

Kornel Kisielewicz:
Quoting: jake250Angel of Fire - More lava is generated in the level, at many places. However, this alone make it easy (they will all kill themself) so all monsters should be immune from lava damage (or at least they should dodge it)
It won't be easier after I finally rewrite the AI... and this seems like a fun challenge ;-).

Quoting: jake250Cyber Hunting - In each level, a "modified" cyberdemon (with reduce visibility and movement) spawn and try to hunt you. Maybe it could deal a bit less damage in lower level and have less health : the goal is not to kill the Cyberdemon (although you could still kill him but it wouldn't be easy.)
Hmm, seems pointless to me. And somehow "undoomish".

Quoting: jake250BFG Fest - More weapons and ammunition are spawned = you can even get the BFG in the first or second level. Mostly rockets and cells should be spawned. However, there would be a lot more ennemies...
This will be in the form of a Angel of Haste challenge -- just 6-10 levels and more of everything.

Quoting: jake250They are just idea I wanted to "throw away".
Keep'em comming ;-).

Igor Savin:
Poor memory - no level mapping.

Antimechanic person - weapon tend to explode in you hands with 5% chance per shoot.

Bloodophoby - lose a bit of HP (of XP) whenever step on blood ;).

Coward - start with "Coward" tactics and can't change.

Purist - no levelling.

(ok, names don't sound cool, they are placeholders)

Kornel Kisielewicz:
Quoting: Igor SavinPoor memory - no level mapping.
Angel of Darkness :->

Quoting: Igor SavinAntimechanic person - weapon tend to explode in you hands with 5% chance per shoot.
It would just be annoying and wouldn't add to the fun :-/

Quoting: Igor SavinBloodophoby - lose a bit of HP (of XP) whenever step on blood ;).
Sounds funny, but I don't know wether it would be fun to play.

Quoting: Igor SavinCoward - start with "Coward" tactics and can't change.
Nah, too easy and undoomish :-D.

Quoting: Igor SavinPurist - no levelling.
Hmm, this might be interesting...

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