DRL > Requests For Features
Proposed Feature - Challenge Modes
Turgor:
lol! i agree..
I cannot sleep till i know The Official Verdict!
slMagnvox:
The Official Verdict:
For anyone craving more of a challenge, a quality Nightmare mode oughta be sufficient. Increased monsters, increased damage taken and a respawn would be brutal. Let the Mortem files keep track of voluntary challenges (a la Nethack) such as abstaining from power^ups, health+packs and the like. Beating the game and posting a log that stated you'd never fired the BFG, Plasma Rifle or Rocket Launcher would be impressive.
Many of these suggestions feel more like mods or special modes. A rocket mod would be cool, and a mod to 'fight your way out' bottom to top sounds like a fun reward for someone who has completed the game.
I liked how someone mentioned making Power Cells useable.
Please consider the following:
; Jump Boots. While worn allow the player to jump 3-4 squares passing over any items, open doorways or lava/acid. A jump of any length costs the same Turns as a movement. It could be implemented further such that jump boots must be charged with power cells to function. Jumping would be fun.
] Power Armor would be awesome too. Give it a base 2/2 AC but perhaps let it be charged with an additional 2/2 or 3/3 with powercells. Power Armor could take a certain amount of rechargeable damage, but damage to the base AC must be repaired with a shard. It could also facilitate a teleport (like the phase device) at the cost of some more powercells.
Love some grenades. Just my two cents though, I love how this game stays so true to original Doom. Really enjoying it. Found out about DoomRL in the CG article mentioned in another topic on this board. Great work.
Turgor:
Quoting: slMagnvox; Jump Boots
I'd love those, as long as they're very rare.
Quoting: slMagnvox] Power Armor
I don't know.. i think it would be too abusable, unless the charge cost is really high (like 40 power cells or more)
grenades would be cool, but as you pointed out, not very doomlike. right now we have the thermie which is like a grenade with a twist.. as in it kills your character too :)
But the throwing of items is indeed a roguelike feature that's missing here.. i'd like to be able to throw any item at a monster.
Kornel Kisielewicz:
Quoting: slMagnvoxFor anyone craving more of a challenge, a quality Nightmare mode oughta be sufficient. Increased monsters, increased damage taken and a respawn would be brutal.
It will be :]
Quoting: slMagnvoxBeating the game and posting a log that stated you'd never fired the BFG, Plasma Rifle or Rocket Launcher would be impressive.
This IS a good idea. Actually I might decide that Challenge Modes will be reserved only to things that modify actuall gameplay. The rest of the challenges will be tracked automaticaly.
Quoting: slMagnvoxA rocket mod would be cool
What do you mean by that?
Quoting: slMagnvox; Jump Boots. While worn allow the player to jump 3-4 squares passing over any items, open doorways or lava/acid. A jump of any length costs the same Turns as a movement. It could be implemented further such that jump boots must be charged with power cells to function. Jumping would be fun.
I don't know... these pose some interface problems that cannot be solved easily, and are quite undoomish... but I might consider that.
Quoting: slMagnvox] Power Armor would be awesome too. Give it a base 2/2 AC but perhaps let it be charged with an additional 2/2 or 3/3 with powercells. Power Armor could take a certain amount of rechargeable damage, but damage to the base AC must be repaired with a shard. It could also facilitate a teleport (like the phase device) at the cost of some more powercells.
That's also against the Doom-feel, but yet, the idea is tempting.
Thomas:
Quoting: slMagnvoxI liked how someone mentioned making Power Cells useable.
That would be me. I'm not someone, I'm the *counts on fingers* 3rd most active non-spammer! =P
I'm glad you like my idea anyway.
EDIT: Wait, no, second. I've got the third highest non-spam post count.
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