DRL > Requests For Features

Proposed Feature - Challenge Modes

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Anticheese:
Quoting: ExcruciorAlso it'd be more The cyberdemon dies! The cyberdemon stands back up! The Cyberdemon dies! The cyberdemon stands back up! (After approx 200 deaths he'd die by you punching him ;))

Harhar it BURNS


Technically he would keep dieing per punch, The game would just keep dividing his health value untill it hits a variable with some 36 digits in it, At which point the game will crash.

Thats why I think its important to build a "Let him die once, Rise again and get killed again. Then he will die, And not a moment before" counter.

--

Quoting: Obscillesk
Hahah, reminds me of a Diablo level that bugged out and had no exit, I felt like exploding out of frustration :)

It does have an exit, Only said exit is over the pit of lava that you so buggily got teleported across..

It hasent happened in diablo for me yet, But in other games..I sympathise.

Even though it wasent a bug, I was playing an RTS, Airlifted my mission critical infantry unit to a remote corner where he would be safe and my damned transport which I couldent get another one of got shot down..So there I was stuck forever!

Mihilist:
Quoting: AnticheeseTechnically he would keep dieing per punch, The game would just keep dividing his health value untill it hits a variable with some 36 digits in it, At which point the game will crash.

If it is an integer variable it will (assuming that it is a possitiv number *g*) be divided an round, until it is 1, divided by 2 is 0.

And if he comes back to life with a health of 0, he probably will not even need a punch to die *g*

Anticheese:
Quoting: Mihilist1, divided by 2 is 0.

Ever played with a scientific calculator? Games are like that.

You dont divide 1 and get 0, You get .5, Then .25, Then .1125 or something like that, And so on and so forth.

Lexman:
heres another one

Rouge Imp

You are a imp and you can do whatever an imp can do but a couple of times better than normal imps and there is a lot more enemies but the enemies are all imps (exept the cyberdemon).

The every monster an imp might not be that good so its flexible.
P.s. if you think of a better name please post it

Ark:
Just an idea or two

Blind Eye - Areas outside of your field of vision will always look like walls(or something else).

Unnerved - All ranged weapons have a higher chance of missing.

Horrid Curse (Desperate need of renaming)- Monsters around you (2 squares around) have a chance of taking 1d2 damage every turn, however, healing items that are used instantly (such as Small health globes, berserk packs, invunurabilty globes, supercharge globes, ect.) have a chance of doing nothing, or less then normal, or damaging you by a small fraction of what it heals. With no Ironman, A supercharge may take you just from 100% to 120% or to 90% and berserk packs may just heal you and whatnot.

Sacrifice - At the end of every level, one or two of your items of a certain group (Such as usable, or amm or guns or armor) are put in a list, then some chosen at random are confinscated and destroyed.

Dazed State of mind - After ten steps, the next six make you move in a random direction, then they start to loop.

Weak body(Also needs chainging) - Melee damage(if you ever use it) is reduced, and every bullet that hits you (not imp or BOH shots, but from a pistol, shotgun, chaingun, and so on) will cause you to start bleeding

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