DRL > Requests For Features

Proposed Feature - Challenge Modes

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Obscillesk:
Hah, the bad experience one is more about how far you can get before you die.  Perhaps have a second class of modes that are along those lines, only they'd be Demons, like Demon of Bad Experience.

I like the explosions idea, maybe add explosions to all projectiles (bullets become as imp fireballs)

continuing on the demon idea:

Demon of Distraction: randomly, the game advances 1-3 turns ahead, while you stand around comatose

Demon of Travel: randomly, you teleport somewhere on the level

Demon of Annihilation: all shots are one hit kills for you and demons alike (hahah yeah right!)

JimmyJ:
Oooooh, those are good Demons! And, I like the demon idea!

Malek Deneith:
Quoting: ObscilleskDemon of Annihilation: all shots are one hit kills for you and demons alike (hahah yeah right!)
Heh ... this would make Hellrunner top-valued trait >>

Obscillesk:
Heh, that and eagle eye, be a shame to miss your opening shot just to get nailed in return :)

Mihilist:
Quoting: ObscilleskHah, the bad experience one is more about how far you can get before you die.

I don't think so.

When was the last time you had less than 50% of Health in higher levels? 50% without Ironmean means 25 points. so if every "bad" level of Ironman would decrease max by 5 points there qould be 10 points (of 35) left. Time for a halth pack or globe - but I think there are more than enough in higher levels - with a bit luck ;o)

So, I think it would be f***ing hard, but not impossible at all (I think Kornel said that the game would be winnable with no traits - than you can try it a bit harder - that's why I had the idea ;o) )

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