DRL > Requests For Features
Proposed Feature - Challenge Modes
Kornel Kisielewicz:
Quoting: jimmyjI have another idea, Demon of bad memory, where you can only see the level area that you are in, you cannot see grayed out areas that you are not in.
Khe he he, this one is actually already implemented -- it's a part of the DoomRL Blind-mode enhancements :]
Turgor:
Quoting: jimmyjThat'd work out well (i got pink eye once, verry itchey)
yeah i had it once too.. on my left eye only. i remember that when i closed my right eye everything i saw would shift a bit to red.. oh yeah, it's very itchy too. But you're not allowed to touch it. That's what drove me mad i think.
Obscillesk:
Hahah the weak-minded sounds funny :)
I just thought of this one, Demon of Dependency - if you use orbs and berserk packs, you can get addicted to them and if you don't get your fix after the timer runs down, you start taking damage. Possibly work for stim packs too?
Nillo:
Temperamental - You can't change tactics manually. Every 2d6 turns, your tactics are changed randomly.
Vulnerable - When you get hit by enemy fire, there is a chance that items in your inventory get destroyed.
Indecisive - You don't choose your traits when leveling up, instead, they are chosen randomly.
Acid rain - Every 1d3 turns, a random floor tile on the level is replaced with acid.
Clear vision - Only walls limit sight range. Affects both you and enemies, who will try to shoot you from anywhere on the level if able.
Arcade - The amount of powerups is doubled. Enemies can use powerups too.
Also, you might want to change the name of them to "Special Modes", because I think some of them are going to be easier than normal.
Turgor:
Of those angels/demons that Nillo posted, i like Vulnerable the best. may need another name though (demon of shoddy backpack? ;D)
for the rest:
Temperamental may prove a challenge sometimes, but will mostly result in me waiting untill i have the desired tactic before opening doors, confronting enemies, etc.
Indecisive: part of me likes it for the challenge it poses.. the other part thinks randomizing skills would make this game much less fun, because some traits are just much more important than others right now, and you want to choose the important combinations.
Acid Rain: i think i'd get really livid after a while, especially if important stuff just happens to be on a floor tile that gets acid rain. Still, also a good challenge.
Arcade: a good idea. i always wondered why enemies can't use powerups. part of it is scarcety offcourse, doubling the amount might make it possible that you still get to pick up a few.
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